(svn r18681) -Codechange: Use existing TILE_LOOP method for iterating trigger area.

This commit is contained in:
peter1138 2010-01-01 18:19:26 +00:00
parent f77d88c0aa
commit 81dc77ee23

View File

@ -1062,10 +1062,9 @@ void StationAnimationTrigger(const BaseStation *st, TileIndex tile, StatAnimTrig
ETileArea area = ETileArea(st, tile, tas[trigger]);
/* Check all tiles over the station to check if the specindex is still in use */
for (uint y = 0; y < area.h; y++) {
for (uint x = 0; x < area.w; x++) {
if (st->TileBelongsToRailStation(area.tile)) {
const StationSpec *ss = GetStationSpec(area.tile);
TILE_LOOP(tile, area.w, area.h, area.tile) {
if (st->TileBelongsToRailStation(tile)) {
const StationSpec *ss = GetStationSpec(tile);
if (ss != NULL && HasBit(ss->anim_triggers, trigger)) {
CargoID cargo;
if (cargo_type == CT_INVALID) {
@ -1073,12 +1072,9 @@ void StationAnimationTrigger(const BaseStation *st, TileIndex tile, StatAnimTrig
} else {
cargo = GetReverseCargoTranslation(cargo_type, ss->grffile);
}
ChangeStationAnimationFrame(ss, st, area.tile, random_bits, trigger, cargo);
ChangeStationAnimationFrame(ss, st, tile, random_bits, trigger, cargo);
}
}
area.tile += TileDiffXY(1, 0);
}
area.tile += TileDiffXY(-area.w, 1);
}
}