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(svn r18947) -Fix [FS#1510]: after clicking move up/move down in the newgrf/ai the selected item could be out of range
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parent
a668e801e4
commit
81882039e3
@ -604,6 +604,7 @@ struct AIConfigWindow : public Window {
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if (this->selected_slot > 1) {
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if (this->selected_slot > 1) {
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Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot - 1]);
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Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot - 1]);
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this->selected_slot--;
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this->selected_slot--;
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this->vscroll.ScrollTowards(this->selected_slot);
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this->InvalidateData();
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this->InvalidateData();
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}
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}
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break;
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break;
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@ -612,6 +613,7 @@ struct AIConfigWindow : public Window {
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if (this->selected_slot < _settings_newgame.difficulty.max_no_competitors) {
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if (this->selected_slot < _settings_newgame.difficulty.max_no_competitors) {
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Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot + 1]);
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Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot + 1]);
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this->selected_slot++;
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this->selected_slot++;
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this->vscroll.ScrollTowards(this->selected_slot);
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this->InvalidateData();
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this->InvalidateData();
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}
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}
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break;
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break;
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@ -777,7 +777,8 @@ struct NewGRFWindow : public Window {
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GRFConfig **pc, *c;
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GRFConfig **pc, *c;
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if (this->sel == NULL) break;
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if (this->sel == NULL) break;
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for (pc = &this->list; (c = *pc) != NULL; pc = &c->next) {
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int pos = 0;
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for (pc = &this->list; (c = *pc) != NULL; pc = &c->next, pos++) {
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if (c->next == this->sel) {
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if (c->next == this->sel) {
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c->next = this->sel->next;
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c->next = this->sel->next;
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this->sel->next = c;
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this->sel->next = c;
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@ -785,6 +786,7 @@ struct NewGRFWindow : public Window {
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break;
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break;
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}
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}
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}
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}
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this->vscroll.ScrollTowards(pos);
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this->preset = -1;
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this->preset = -1;
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this->InvalidateData();
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this->InvalidateData();
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break;
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break;
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@ -794,7 +796,8 @@ struct NewGRFWindow : public Window {
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GRFConfig **pc, *c;
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GRFConfig **pc, *c;
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if (this->sel == NULL) break;
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if (this->sel == NULL) break;
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for (pc = &this->list; (c = *pc) != NULL; pc = &c->next) {
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int pos = 1; // Start at 1 as we swap the selected newgrf with the next one
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for (pc = &this->list; (c = *pc) != NULL; pc = &c->next, pos++) {
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if (c == this->sel) {
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if (c == this->sel) {
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*pc = c->next;
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*pc = c->next;
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c->next = c->next->next;
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c->next = c->next->next;
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@ -802,6 +805,7 @@ struct NewGRFWindow : public Window {
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break;
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break;
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}
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}
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}
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}
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this->vscroll.ScrollTowards(pos);
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this->preset = -1;
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this->preset = -1;
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this->InvalidateData();
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this->InvalidateData();
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break;
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break;
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