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(svn r14292) -Cleanup (r11128): Move an 'if' out of a loop as it does not need to be iterated. (spotted by smatz)
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@ -346,6 +346,9 @@ static void DrawCatenaryRailway(const TileInfo *ti)
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}
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}
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/* The wire above the tunnel is drawn together with the tunnel-roof (see DrawCatenaryOnTunnel()) */
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if (IsTunnelTile(ti->tile)) return;
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/* Don't draw a wire under a low bridge */
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if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_CATENARY)) {
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uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
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@ -356,7 +359,6 @@ static void DrawCatenaryRailway(const TileInfo *ti)
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/* Drawing of pylons is finished, now draw the wires */
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for (Track t = TRACK_BEGIN; t < TRACK_END; t++) {
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if (HasBit(trackconfig[TS_HOME], t)) {
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if (IsTunnelTile(ti->tile)) break; // drawn together with tunnel-roof (see DrawCatenaryOnTunnel())
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byte PCPconfig = HasBit(PCPstatus, PCPpositions[t][0]) +
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(HasBit(PCPstatus, PCPpositions[t][1]) << 1);
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