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(svn r3127) -Fix: [autoreplace] fixed a condition where a vehicle could fail to stop when autoreplacing
this would result in the construction of a new vehicle while the old one just continued added an assert to make sure it's always stopped before trying to sell the old vehicle
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parent
01b6109751
commit
80af1ebca8
10
vehicle.c
10
vehicle.c
@ -527,15 +527,15 @@ Vehicle *_first_veh_in_depot_list;
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void VehicleEnteredDepotThisTick(Vehicle *v)
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{
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// we need to set v->leave_depot_instantly as we have no control of it's contents at this time
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if (!HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
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if (HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT) && !HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS)) {
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// we keep the vehicle in the depot since the user ordered it to stay
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v->leave_depot_instantly = false;
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} else {
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// the vehicle do not plan on stopping in the depot, so we stop it to ensure that it will not reserve the path
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// out of the depot before we might autoreplace it to a different engine. The new engine would not own the reserved path
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// we store that we stopped the vehicle, so autoreplace can start it again
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v->vehstatus |= VS_STOPPED;
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v->leave_depot_instantly = true;
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} else {
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// we keep the vehicle in the depot
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v->leave_depot_instantly = false;
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}
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if (_first_veh_in_depot_list == NULL) {
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@ -1623,6 +1623,8 @@ static void MaybeReplaceVehicle(Vehicle *v)
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assert(v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || v->type == VEH_Aircraft);
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assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
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if (v->leave_depot_instantly) {
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// we stopped the vehicle to do this, so we have to remember to start it again when we are done
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// we need to store this info as the engine might be replaced and lose this info
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