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Codechange: Consistently use WChar when passing characters around, and also define it as char32_t.
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@ -105,13 +105,13 @@ SpriteFontCache::~SpriteFontCache()
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this->ClearGlyphToSpriteMap();
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}
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SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
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SpriteID SpriteFontCache::GetUnicodeGlyph(WChar key)
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{
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) return 0;
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return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
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}
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void SpriteFontCache::SetUnicodeGlyph(GlyphID key, SpriteID sprite)
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void SpriteFontCache::SetUnicodeGlyph(WChar key, SpriteID sprite)
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{
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if (this->glyph_to_spriteid_map == nullptr) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
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@ -112,7 +112,7 @@ int DrawString(int left, int right, int top, StringID str, TextColour colour = T
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int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
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int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
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void DrawCharCentered(uint32 c, int x, int y, TextColour colour);
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void DrawCharCentered(WChar c, int x, int y, TextColour colour);
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void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE);
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void GfxFillPolygon(const std::vector<Point> &shape, int colour, FillRectMode mode = FILLRECT_OPAQUE);
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@ -164,7 +164,7 @@ void SortResolutions();
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bool ToggleFullScreen(bool fs);
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/* gfx.cpp */
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byte GetCharacterWidth(FontSize size, uint32 key);
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byte GetCharacterWidth(FontSize size, WChar key);
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byte GetDigitWidth(FontSize size = FS_NORMAL);
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void GetBroadestDigit(uint *front, uint *next, FontSize size = FS_NORMAL);
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@ -32,7 +32,7 @@ enum CharSetFilter {
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};
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/** Type for wide characters, i.e. non-UTF8 encoded unicode characters. */
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typedef uint32 WChar;
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typedef char32_t WChar;
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/* The following are directional formatting codes used to get the LTR and RTL strings right:
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* http://www.unicode.org/unicode/reports/tr9/#Directional_Formatting_Codes */
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@ -53,7 +53,7 @@ struct Textbuf {
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void DeleteAll();
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bool InsertClipboard();
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bool InsertChar(uint32 key);
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bool InsertChar(WChar key);
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bool InsertString(const char *str, bool marked, const char *caret = nullptr, const char *insert_location = nullptr, const char *replacement_end = nullptr);
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bool DeleteChar(uint16 keycode);
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