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(svn r15092) -Fix [NoAI]: make the library internal class name consistant with their directory name
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@ -1,14 +1,14 @@
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/* $Id$ */
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class BinaryHeap extends AILibrary {
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class Binary_Heap extends AILibrary {
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function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
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function GetName() { return "Binary Heap"; }
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function GetShortName() { return "QUBH"; }
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function GetDescription() { return "An implementation of a Binary Heap"; }
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function GetVersion() { return 1; }
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function GetDate() { return "2008-06-10"; }
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function CreateInstance() { return "BinaryHeap"; }
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function CreateInstance() { return "Binary_Heap"; }
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function GetCategory() { return "Queue"; }
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}
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RegisterLibrary(BinaryHeap());
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RegisterLibrary(Binary_Heap());
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@ -5,7 +5,7 @@
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* Peek and Pop always return the current lowest value in the list.
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* Sort is done on insertion and on deletion.
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*/
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class BinaryHeap
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class Binary_Heap
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{
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_queue = null;
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_count = 0;
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@ -55,7 +55,7 @@ class BinaryHeap
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function Exists(item);
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};
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function BinaryHeap::Insert(item, priority)
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function Binary_Heap::Insert(item, priority)
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{
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/* Append dummy entry */
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_queue.append(0);
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@ -71,7 +71,7 @@ function BinaryHeap::Insert(item, priority)
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return true;
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}
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function BinaryHeap::Pop()
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function Binary_Heap::Pop()
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{
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if (_count == 0) return null;
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@ -86,19 +86,19 @@ function BinaryHeap::Pop()
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return node[0];
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}
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function BinaryHeap::Peek()
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function Binary_Heap::Peek()
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{
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if (_count == 0) return null;
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return _queue[0][0];
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}
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function BinaryHeap::Count()
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function Binary_Heap::Count()
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{
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return _count;
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}
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function BinaryHeap::Exists(item)
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function Binary_Heap::Exists(item)
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{
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/* Brute-force find the item (there is no faster way, as we don't have the priority number) */
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foreach (node in _queue) {
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@ -110,7 +110,7 @@ function BinaryHeap::Exists(item)
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function BinaryHeap::_BubbleDown()
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function Binary_Heap::_BubbleDown()
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{
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if (_count == 0) return;
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@ -1,14 +1,14 @@
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/* $Id$ */
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class FibonacciHeap extends AILibrary {
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class Fibonacci_Heap extends AILibrary {
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function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
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function GetName() { return "Fibonacci Heap"; }
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function GetShortName() { return "QUFH"; }
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function GetDescription() { return "An implementation of a Fibonacci Heap"; }
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function GetVersion() { return 1; }
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function GetDate() { return "2008-08-22"; }
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function CreateInstance() { return "FibonacciHeap"; }
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function CreateInstance() { return "Fibonacci_Heap"; }
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function GetCategory() { return "Queue"; }
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}
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RegisterLibrary(FibonacciHeap());
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RegisterLibrary(Fibonacci_Heap());
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@ -7,7 +7,7 @@
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* Insert is implemented as a lazy insert, as it will simply add the new
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* node to the root list. Sort is done on every Pop operation.
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*/
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class FibonacciHeap {
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class Fibonacci_Heap {
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_min = null;
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_min_index = 0;
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_min_priority = 0;
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@ -67,7 +67,7 @@ class FibonacciHeap {
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function Exists(item);
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};
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function FibonacciHeap::Insert(item, priority) {
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function Fibonacci_Heap::Insert(item, priority) {
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/* Create a new node instance to add to the heap. */
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local node = Node();
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/* Changing params is faster than using constructor values */
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@ -86,7 +86,7 @@ function FibonacciHeap::Insert(item, priority) {
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_count++;
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}
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function FibonacciHeap::Pop() {
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function Fibonacci_Heap::Pop() {
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if (_count == 0) return null;
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@ -150,16 +150,16 @@ function FibonacciHeap::Pop() {
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return z.item;
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}
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function FibonacciHeap::Peek() {
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function Fibonacci_Heap::Peek() {
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if (_count == 0) return null;
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return _min.item;
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}
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function FibonacciHeap::Count() {
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function Fibonacci_Heap::Count() {
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return _count;
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}
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function FibonacciHeap::Exists(item) {
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function Fibonacci_Heap::Exists(item) {
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return ExistsIn(_root_list, item);
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}
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@ -169,7 +169,7 @@ function FibonacciHeap::Exists(item) {
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* @param item The item to search for.
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* @return True if the item is found, false otherwise.
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*/
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function FibonacciHeap::ExistsIn(list, item) {
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function Fibonacci_Heap::ExistsIn(list, item) {
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foreach (val in list) {
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if (val.item == item) {
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@ -190,7 +190,7 @@ function FibonacciHeap::ExistsIn(list, item) {
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/**
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* Basic class the fibonacci heap is composed of.
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*/
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class FibonacciHeap.Node {
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class Fibonacci_Heap.Node {
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degree = null;
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child = null;
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@ -1,14 +1,14 @@
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/* $Id$ */
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class PriorityQueue extends AILibrary {
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class Priority_Queue extends AILibrary {
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function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
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function GetName() { return "Priority Queue"; }
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function GetShortName() { return "QUPQ"; }
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function GetDescription() { return "An implementation of a Priority Queue"; }
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function GetVersion() { return 2; }
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function GetDate() { return "2008-06-10"; }
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function CreateInstance() { return "PriorityQueue"; }
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function CreateInstance() { return "Priority_Queue"; }
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function GetCategory() { return "Queue"; }
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}
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RegisterLibrary(PriorityQueue());
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RegisterLibrary(Priority_Queue());
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@ -5,7 +5,7 @@
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* Peek and Pop always return the current lowest value in the list.
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* Sort is done on insertion only.
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*/
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class PriorityQueue
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class Priority_Queue
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{
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_queue = null;
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_count = 0;
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@ -56,7 +56,7 @@ class PriorityQueue
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function Exists(item);
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};
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function PriorityQueue::Insert(item, priority)
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function Priority_Queue::Insert(item, priority)
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{
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/* Append dummy entry */
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_queue.append(0);
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@ -82,7 +82,7 @@ function PriorityQueue::Insert(item, priority)
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return true;
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}
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function PriorityQueue::Pop()
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function Priority_Queue::Pop()
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{
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if (_count == 0) return null;
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@ -92,19 +92,19 @@ function PriorityQueue::Pop()
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return node[0];
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}
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function PriorityQueue::Peek()
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function Priority_Queue::Peek()
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{
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if (_count == 0) return null;
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return _queue[_count - 1][0];
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}
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function PriorityQueue::Count()
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function Priority_Queue::Count()
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{
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return _count;
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}
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function PriorityQueue::Exists(item)
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function Priority_Queue::Exists(item)
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{
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/* Brute-force find the item (there is no faster way, as we don't have the priority number) */
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foreach (node in _queue) {
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