(svn r18436) -Fix [FS#3357]: unselect an AI in the AI Settings window when it falls out of the range of active AIs

This commit is contained in:
rubidium 2009-12-08 23:32:32 +00:00
parent e7810f8061
commit 7d33e62d7b

View File

@ -594,10 +594,7 @@ struct AIConfigWindow : public Window {
}
case AIC_WIDGET_LIST: { // Select a slot
uint slot = (pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y) / this->line_height + this->vscroll.GetPosition();
if (slot == 0 || slot > _settings_newgame.difficulty.max_no_competitors) slot = INVALID_COMPANY;
this->selected_slot = (CompanyID)slot;
this->selected_slot = (CompanyID)((pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y) / this->line_height + this->vscroll.GetPosition());
this->InvalidateData();
break;
}
@ -628,6 +625,10 @@ struct AIConfigWindow : public Window {
virtual void OnInvalidateData(int data)
{
if (this->selected_slot == 0 || this->selected_slot > _settings_newgame.difficulty.max_no_competitors) {
this->selected_slot = INVALID_COMPANY;
}
this->SetWidgetDisabledState(AIC_WIDGET_DECREASE, _settings_newgame.difficulty.max_no_competitors == 0);
this->SetWidgetDisabledState(AIC_WIDGET_INCREASE, _settings_newgame.difficulty.max_no_competitors == MAX_COMPANIES - 1);
this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, this->selected_slot == INVALID_COMPANY);