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(svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers.
This commit is contained in:
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@ -1075,6 +1075,10 @@
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RelativePath=".\..\src\landscape.h"
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>
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</File>
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<File
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RelativePath=".\..\src\landscape_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\livery.h"
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>
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@ -1527,6 +1531,10 @@
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RelativePath=".\..\src\transparency_gui.h"
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>
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</File>
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<File
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RelativePath=".\..\src\transport_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\ai\trolly\trolly.h"
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>
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@ -1072,6 +1072,10 @@
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RelativePath=".\..\src\landscape.h"
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>
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</File>
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<File
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RelativePath=".\..\src\landscape_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\livery.h"
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>
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@ -1524,6 +1528,10 @@
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RelativePath=".\..\src\transparency_gui.h"
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>
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</File>
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<File
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RelativePath=".\..\src\transport_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\ai\trolly\trolly.h"
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>
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@ -194,6 +194,7 @@ heightmap.h
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industry.h
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industry_type.h
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landscape.h
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landscape_type.h
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livery.h
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lzoconf.h
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map_func.h
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@ -307,6 +308,7 @@ track_type.h
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train.h
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transparency.h
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transparency_gui.h
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transport_type.h
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ai/trolly/trolly.h
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tunnelbridge.h
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unmovable.h
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@ -7,10 +7,10 @@
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#include "direction_func.h"
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#include "rail_type.h"
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#include "transport_type.h"
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#include "road_map.h"
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#include "bridge.h"
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/**
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* Checks if this is a bridge, instead of a tunnel
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* @param t The tile to analyze
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@ -8,6 +8,7 @@
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#include "cargo_type.h"
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#include "gfx_type.h"
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#include "strings_type.h"
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#include "landscape_type.h"
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typedef uint32 CargoLabel;
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@ -28,6 +28,7 @@
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#include "widgets/dropdown_type.h"
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#include "widgets/dropdown_func.h"
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#include "core/random_func.hpp"
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#include "landscape_type.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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@ -18,6 +18,7 @@
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#include "core/math_func.hpp"
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#include "settings_type.h"
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#include "core/alloc_func.hpp"
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#include "landscape_type.h"
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#include "table/palettes.h"
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#include "table/sprites.h"
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@ -11,6 +11,7 @@
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#include "economy_type.h"
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#include "tile_type.h"
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#include "strings_type.h"
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#include "transport_type.h"
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/* main_gui.cpp */
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void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
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@ -15,6 +15,7 @@
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#include "date_type.h"
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#include "town_type.h"
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#include "industry_type.h"
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#include "landscape_type.h"
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enum {
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INVALID_INDUSTRY = 0xFFFF,
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@ -27,6 +27,7 @@
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#include "settings_type.h"
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#include "water.h"
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#include "effectvehicle_func.h"
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#include "landscape_type.h"
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#include "table/sprites.h"
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20
src/landscape_type.h
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20
src/landscape_type.h
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@ -0,0 +1,20 @@
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/* $Id$ */
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/** @file landscape_type.h Types related to the landscape. */
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#ifndef LANDSCAPE_TYPE_H
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#define LANDSCAPE_TYPE_H
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typedef byte LandscapeID;
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/* Landscape types */
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enum {
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LT_TEMPERATE = 0,
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LT_ARCTIC = 1,
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LT_TROPIC = 2,
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LT_TOYLAND = 3,
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NUM_LANDSCAPE = 4,
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};
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#endif /* LANDSCAPE_TYPE_H */
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@ -33,6 +33,7 @@
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#include "../string_func.h"
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#include "../player_func.h"
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#include "../settings_type.h"
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#include "../landscape_type.h"
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#include "../rev.h"
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#ifdef DEBUG_DUMP_COMMANDS
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#include "../core/alloc_func.hpp"
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@ -13,6 +13,7 @@
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#include "tile_type.h"
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#include "track_type.h"
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#include "core/bitmath_func.hpp"
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#include "transport_type.h"
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/* mowing grass */
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enum {
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@ -9,10 +9,6 @@
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#define VARDEF extern
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#endif
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// Forward declarations of structs.
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typedef byte LandscapeID;
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typedef uint16 UnitID;
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enum GameModes {
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GM_MENU,
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GM_NORMAL,
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@ -48,22 +44,6 @@ enum InitializeGameModes {
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IG_DATE_RESET = 1, /* Reset the date when initializing a game */
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};
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enum TransportType {
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/* These constants are for now linked to the representation of bridges
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* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
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* In an ideal world, these constants would be used everywhere when
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* accessing tunnels and bridges. For now, you should just not change
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* the values for road and rail.
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*/
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TRANSPORT_BEGIN = 0,
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TRANSPORT_RAIL = TRANSPORT_BEGIN,
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TRANSPORT_ROAD,
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TRANSPORT_WATER,
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TRANSPORT_AIR,
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TRANSPORT_END,
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INVALID_TRANSPORT = 0xff,
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};
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/* Display Options */
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enum {
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DO_SHOW_TOWN_NAMES = 0,
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@ -74,16 +54,6 @@ enum {
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DO_WAYPOINTS = 6,
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};
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/* Landscape types */
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enum {
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LT_TEMPERATE = 0,
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LT_ARCTIC = 1,
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LT_TROPIC = 2,
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LT_TOYLAND = 3,
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NUM_LANDSCAPE = 4,
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};
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struct ViewportSign {
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int32 left;
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int32 top;
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@ -8,6 +8,7 @@
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#include "yapf/yapf_settings.h"
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#include "date_type.h"
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#include "town_type.h"
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#include "transport_type.h"
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#define GAME_DIFFICULTY_NUM 18
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@ -23,6 +23,7 @@
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#include "genworld.h"
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#include "settings_type.h"
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#include "tree_map.h"
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#include "landscape_type.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -15,6 +15,7 @@
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#include "core/alloc_func.hpp"
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#include "core/random_func.hpp"
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#include "settings_type.h"
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#include "landscape_type.h"
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#include "table/strings.h"
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@ -15,7 +15,7 @@
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#include "player_type.h"
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#include "direction_type.h"
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#include "track_type.h"
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#include "openttd.h"
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#include "transport_type.h"
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/** The returned bits of VehicleEnterTile. */
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enum VehicleEnterTileStatus {
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26
src/transport_type.h
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26
src/transport_type.h
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@ -0,0 +1,26 @@
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/* $Id$ */
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/** @file transport_type.h Base types related to transport. */
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#ifndef TRANSPORT_TYPE_H
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#define TRANSPORT_TYPE_H
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typedef uint16 UnitID;
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enum TransportType {
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/* These constants are for now linked to the representation of bridges
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* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
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* In an ideal world, these constants would be used everywhere when
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* accessing tunnels and bridges. For now, you should just not change
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* the values for road and rail.
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*/
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TRANSPORT_BEGIN = 0,
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TRANSPORT_RAIL = TRANSPORT_BEGIN,
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TRANSPORT_ROAD,
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TRANSPORT_WATER,
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TRANSPORT_AIR,
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TRANSPORT_END,
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INVALID_TRANSPORT = 0xff,
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};
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#endif /* TRANSPORT_TYPE_H */
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@ -22,6 +22,7 @@
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#include "settings_type.h"
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#include "water_map.h"
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#include "water.h"
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#include "landscape_type.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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@ -8,6 +8,7 @@
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#include "direction_func.h"
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#include "rail_type.h"
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#include "road_type.h"
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#include "transport_type.h"
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#include "tile_map.h"
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@ -39,6 +39,7 @@
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#include "economy_func.h"
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#include "rail.h"
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#include "cheat_func.h"
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#include "landscape_type.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -10,6 +10,7 @@
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#include "tile_map.h"
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#include "bridge_map.h"
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#include "tunnel_map.h"
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#include "transport_type.h"
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/**
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#include "station_type.h"
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#include "economy_func.h"
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#include "cheat_func.h"
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#include "landscape_type.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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@ -23,6 +23,7 @@
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#include "group_type.h"
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#include "engine_type.h"
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#include "order_func.h"
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#include "transport_type.h"
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/** Road vehicle states */
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enum RoadVehicleStates {
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#include "command_type.h"
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#include "vehicle_type.h"
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#include "engine_type.h"
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#include "transport_type.h"
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#define is_custom_sprite(x) (x >= 0xFD)
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#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
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