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Change: Automatically use Trackdir node key as needed if ship curve penalties differ.
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@ -241,6 +241,16 @@ struct CYapfShip1 : CYapfT<CYapfShip_TypesT<CYapfShip1, CFollowTrackWater , C
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/* YAPF type 2 - uses TileIndex/DiagDirection as Node key */
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struct CYapfShip2 : CYapfT<CYapfShip_TypesT<CYapfShip2, CFollowTrackWater , CShipNodeListExitDir > > {};
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static inline bool RequireTrackdirKey()
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{
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/* If the two curve penalties are not equal, then it is not possible to use the
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* ExitDir keyed node list, as it there will be key overlap. Using Trackdir keyed
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* nodes means potentially more paths are tested, which would be wasteful if it's
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* not necessary.
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*/
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return _settings_game.pf.yapf.ship_curve45_penalty != _settings_game.pf.yapf.ship_curve90_penalty;
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}
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/** Ship controller helper - path finder invoker */
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Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache)
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{
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@ -249,7 +259,7 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
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PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir
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/* check if non-default YAPF type needed */
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if (_settings_game.pf.yapf.disable_node_optimization) {
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if (_settings_game.pf.yapf.disable_node_optimization || RequireTrackdirKey()) {
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pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir
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}
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@ -267,7 +277,7 @@ bool YapfShipCheckReverse(const Ship *v)
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PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir
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/* check if non-default YAPF type needed */
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if (_settings_game.pf.yapf.disable_node_optimization) {
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if (_settings_game.pf.yapf.disable_node_optimization || RequireTrackdirKey()) {
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pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir
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}
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