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Codechange: Refactor FindStationsAroundTiles to avoid code duplication
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@ -1697,20 +1697,10 @@ static void PopulateStationsNearby(Industry *ind)
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return;
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}
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/* Get our list of nearby stations. */
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FindStationsAroundTiles(ind->location, &ind->stations_near, false);
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/* Test if industry can accept cargo */
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uint cargo_index;
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for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
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if (ind->accepts_cargo[cargo_index] != CT_INVALID) break;
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}
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if (cargo_index >= lengthof(ind->accepts_cargo)) return;
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/* Cargo is accepted, add industry to nearby stations nearby industry list. */
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for (Station *st : ind->stations_near) {
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st->industries_near.insert(ind);
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}
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ForAllStationsAroundTiles(ind->location, [ind](Station *st) {
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ind->stations_near.insert(st);
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st->AddIndustryToDeliver(ind);
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});
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}
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/**
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@ -359,12 +359,11 @@ Rect Station::GetCatchmentRect() const
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/**
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* Add nearby industry to station's industries_near list if it accepts cargo.
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* @param ind Industry
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* @param st Station
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*/
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static void AddIndustryToDeliver(Industry *ind, Station *st)
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void Station::AddIndustryToDeliver(Industry *ind)
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{
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/* Don't check further if this industry is already in the list */
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if (st->industries_near.find(ind) != st->industries_near.end()) return;
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if (this->industries_near.find(ind) != this->industries_near.end()) return;
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/* Include only industries that can accept cargo */
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uint cargo_index;
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@ -373,7 +372,7 @@ static void AddIndustryToDeliver(Industry *ind, Station *st)
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}
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if (cargo_index >= lengthof(ind->accepts_cargo)) return;
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st->industries_near.insert(ind);
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this->industries_near.insert(ind);
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}
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/**
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@ -464,7 +463,7 @@ void Station::RecomputeCatchment()
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i->stations_near.insert(this);
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/* Add if we can deliver to this industry as well */
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AddIndustryToDeliver(i, this);
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this->AddIndustryToDeliver(i);
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}
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}
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}
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@ -503,6 +503,7 @@ public:
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uint GetCatchmentRadius() const;
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Rect GetCatchmentRect() const;
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bool CatchmentCoversTown(TownID t) const;
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void AddIndustryToDeliver(Industry *ind);
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void RemoveFromAllNearbyLists();
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inline bool TileIsInCatchment(TileIndex tile) const
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@ -557,4 +558,39 @@ public:
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void RebuildStationKdtree();
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/**
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* Call a function on all stations that have any part of the requested area within their catchment.
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* @param area The tile area to check
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*/
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template<typename Func>
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void ForAllStationsAroundTiles(const TileArea &ta, Func func)
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{
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/* Not using, or don't have a nearby stations list, so we need to scan. */
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std::set<StationID> seen_stations;
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/* Scan an area around the building covering the maximum possible station
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* to find the possible nearby stations. */
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uint max_c = _settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED;
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TileArea ta_ext = TileArea(ta).Expand(max_c);
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TILE_AREA_LOOP(tile, ta_ext) {
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if (IsTileType(tile, MP_STATION)) seen_stations.insert(GetStationIndex(tile));
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}
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for (StationID stationid : seen_stations) {
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Station *st = Station::GetIfValid(stationid);
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if (st == nullptr) continue; /* Waypoint */
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/* Check if station is attached to an industry */
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if (!_settings_game.station.serve_neutral_industries && st->industry != nullptr) continue;
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/* Test if the tile is within the station's catchment */
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TILE_AREA_LOOP(tile, ta) {
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if (st->TileIsInCatchment(tile)) {
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func(st);
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break;
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}
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}
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}
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}
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#endif /* STATION_BASE_H */
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@ -36,6 +36,7 @@
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#include "animated_tile_func.h"
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#include "elrail_func.h"
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#include "station_base.h"
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#include "station_func.h"
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#include "station_kdtree.h"
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#include "roadstop_base.h"
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#include "newgrf_railtype.h"
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@ -3965,57 +3966,6 @@ static void AddNearbyStationsByCatchment(TileIndex tile, StationList *stations,
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}
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}
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/**
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* Find all stations around a rectangular producer (industry, house, headquarter, ...)
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*
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* @param location The location/area of the producer
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* @param[out] stations The list to store the stations in
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* @param use_nearby Use nearby station list of industry/town associated with location.tile
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*/
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void FindStationsAroundTiles(const TileArea &location, StationList * const stations, bool use_nearby)
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{
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if (use_nearby) {
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/* Industries and towns maintain a list of nearby stations */
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if (IsTileType(location.tile, MP_INDUSTRY)) {
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/* Industry nearby stations are already filtered by catchment. */
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*stations = Industry::GetByTile(location.tile)->stations_near;
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return;
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} else if (IsTileType(location.tile, MP_HOUSE)) {
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/* Town nearby stations need to be filtered per tile. */
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assert(location.w == 1 && location.h == 1);
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AddNearbyStationsByCatchment(location.tile, stations, Town::GetByTile(location.tile)->stations_near);
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return;
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}
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}
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/* Not using, or don't have a nearby stations list, so we need to scan. */
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std::set<StationID> seen_stations;
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/* Scan an area around the building covering the maximum possible station
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* to find the possible nearby stations. */
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uint max_c = _settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED;
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TileArea ta = TileArea(location).Expand(max_c);
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TILE_AREA_LOOP(tile, ta) {
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if (IsTileType(tile, MP_STATION)) seen_stations.insert(GetStationIndex(tile));
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}
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for (StationID stationid : seen_stations) {
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Station *st = Station::GetIfValid(stationid);
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if (st == nullptr) continue; /* Waypoint */
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/* Check if station is attached to an industry */
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if (!_settings_game.station.serve_neutral_industries && st->industry != nullptr) continue;
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/* Test if the tile is within the station's catchment */
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TILE_AREA_LOOP(tile, location) {
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if (st->TileIsInCatchment(tile)) {
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stations->insert(st);
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break;
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}
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}
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}
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}
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/**
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* Run a tile loop to find stations around a tile, on demand. Cache the result for further requests
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* @return pointer to a StationList containing all stations found
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@ -4023,12 +3973,21 @@ void FindStationsAroundTiles(const TileArea &location, StationList * const stati
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const StationList *StationFinder::GetStations()
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{
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if (this->tile != INVALID_TILE) {
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FindStationsAroundTiles(*this, &this->stations);
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if (IsTileType(this->tile, MP_HOUSE)) {
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/* Town nearby stations need to be filtered per tile. */
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assert(this->w == 1 && this->h == 1);
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AddNearbyStationsByCatchment(this->tile, &this->stations, Town::GetByTile(this->tile)->stations_near);
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} else {
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ForAllStationsAroundTiles(*this, [this](Station *st) {
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this->stations.insert(st);
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});
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}
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this->tile = INVALID_TILE;
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}
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return &this->stations;
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}
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static bool CanMoveGoodsToStation(const Station *st, CargoID type)
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{
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/* Is the station reserved exclusively for somebody else? */
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@ -22,8 +22,6 @@
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void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius);
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void FindStationsAroundTiles(const TileArea &location, StationList *stations, bool use_nearby = true);
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void ShowStationViewWindow(StationID station);
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void UpdateAllStationVirtCoords();
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void ClearAllStationCachedNames();
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@ -102,7 +102,7 @@ static void FindStationsAroundSelection()
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Station *adjacent = nullptr;
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/* Direct loop instead of FindStationsAroundTiles as we are not interested in catchment area */
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/* Direct loop instead of ForAllStationsAroundTiles as we are not interested in catchment area */
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TILE_AREA_LOOP(tile, ta) {
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if (IsTileType(tile, MP_STATION) && GetTileOwner(tile) == _local_company) {
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Station *st = Station::GetByTile(tile);
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@ -2249,7 +2249,11 @@ static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, Hou
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if (size & BUILDING_2_TILES_X) ClearMakeHouseTile(t + TileDiffXY(1, 0), town, counter, stage, ++type, random_bits);
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if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), town, counter, stage, ++type, random_bits);
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if (!_generating_world) FindStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), &town->stations_near, false);
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if (!_generating_world) {
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ForAllStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), [town](Station *st) {
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town->stations_near.insert(st);
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});
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}
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}
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