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(svn r3983) Use existing functions to access tree and road info
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@ -269,7 +269,6 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile;
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uint tileh;
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uint m5; /* XXX: Used only as a cache, should probably be removed? */
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Track track = (Track)p2;
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TrackBits trackbit;
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int32 cost = 0;
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@ -279,7 +278,6 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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tile = TileVirtXY(x, y);
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tileh = GetTileSlope(tile, NULL);
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m5 = _m[tile].m5;
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trackbit = TrackToTrackBits(track);
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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@ -326,7 +324,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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_m[tile].m2 &= ~RAIL_MAP2LO_GROUND_MASK; // Bare land
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_m[tile].m5 = m5 | trackbit;
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_m[tile].m5 |= trackbit;
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}
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break;
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@ -341,8 +339,8 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (GetRoadType(tile) == ROAD_NORMAL && (
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(track == TRACK_X && m5 == ROAD_Y) ||
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(track == TRACK_Y && m5 == ROAD_X) // correct direction?
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(track == TRACK_X && GetRoadBits(tile) == ROAD_Y) ||
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(track == TRACK_Y && GetRoadBits(tile) == ROAD_X)
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)) {
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if (flags & DC_EXEC) {
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MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, _m[tile].m2);
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@ -286,9 +286,9 @@ static void DrawTile_Trees(TileInfo *ti)
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uint i;
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/* put the trees to draw in a list */
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i = (ti->map5 >> 6) + 1;
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i = GetTreeCount(ti->tile) + 1;
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do {
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uint32 image = s[0] + (--i == 0 ? GB(ti->map5, 0, 3) : 3);
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uint32 image = s[0] + (--i == 0 ? GetTreeGrowth(ti->tile) : 3);
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if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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te[i].image = image;
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te[i].x = d->x;
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@ -302,7 +302,7 @@ static void DrawTile_Trees(TileInfo *ti)
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byte min = 0xFF;
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TreeListEnt *tep = NULL;
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i = (ti->map5 >> 6) + 1;
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i = GetTreeCount(ti->tile) + 1;
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do {
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if (te[--i].image != 0 && te[i].x + te[i].y < min) {
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min = te[i].x + te[i].y;
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