mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-05 22:04:57 +00:00
(svn r20670) -Add: support for action F
-Add: a window to select (NewGRF) objects
This commit is contained in:
parent
2d10b0f11d
commit
7b16c7650b
@ -653,6 +653,7 @@
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<ClCompile Include="..\src\newgrf_debug_gui.cpp" />
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<ClCompile Include="..\src\newgrf_gui.cpp" />
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<ClCompile Include="..\src\news_gui.cpp" />
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<ClCompile Include="..\src\object_gui.cpp" />
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<ClCompile Include="..\src\order_gui.cpp" />
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<ClCompile Include="..\src\osk_gui.cpp" />
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<ClCompile Include="..\src\rail_gui.cpp" />
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@ -1179,6 +1179,9 @@
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<ClCompile Include="..\src\news_gui.cpp">
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<Filter>GUI Source Code</Filter>
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</ClCompile>
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<ClCompile Include="..\src\object_gui.cpp">
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<Filter>GUI Source Code</Filter>
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</ClCompile>
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<ClCompile Include="..\src\order_gui.cpp">
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<Filter>GUI Source Code</Filter>
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</ClCompile>
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@ -1894,6 +1894,10 @@
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RelativePath=".\..\src\news_gui.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\object_gui.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\order_gui.cpp"
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>
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@ -1891,6 +1891,10 @@
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RelativePath=".\..\src\news_gui.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\object_gui.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\order_gui.cpp"
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>
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@ -405,6 +405,7 @@ network/network_gui.cpp
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newgrf_debug_gui.cpp
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newgrf_gui.cpp
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news_gui.cpp
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object_gui.cpp
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order_gui.cpp
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osk_gui.cpp
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rail_gui.cpp
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@ -334,6 +334,7 @@ STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry
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STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
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STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees
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STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
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STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object
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############ range for SE file menu starts
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STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
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@ -2060,6 +2061,13 @@ STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a
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STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level land
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STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use
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# Object construction window
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STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
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STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build
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STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Object class
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STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
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STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
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STR_OBJECT_CLASS_LTHS :Lighthouses
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STR_OBJECT_CLASS_TRNS :Transmitters
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@ -42,6 +42,7 @@ void InitializeRailGui();
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void InitializeRoadGui();
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void InitializeAirportGui();
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void InitializeDockGui();
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void InitializeObjectGui();
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void InitializeIndustries();
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void InitializeObjects();
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void InitializeTowns();
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@ -93,6 +94,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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InitializeRoadGui();
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InitializeAirportGui();
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InitializeDockGui();
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InitializeObjectGui();
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InitializeAIGui();
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InitializeTowns();
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InitializeSubsidies();
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@ -268,7 +268,7 @@ enum CallbackID {
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CBID_OBJECT_COLOUR = 0x15B, // 15 bit callback
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/** Called to determine more text in the fund object window */
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CBID_OBJECT_FUND_MORE_TEXT = 0x15C, // 15 bit callback, not implemented
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CBID_OBJECT_FUND_MORE_TEXT = 0x15C, // 15 bit callback
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/** Called to determine if one can alter the ground below an object tile */
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CBID_OBJECT_AUTOSLOPE = 0x15D, // 15 bit callback
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@ -1530,6 +1530,9 @@ static void NewGRFConfirmationCallback(Window *w, bool confirmed)
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nw->avails.ForceRebuild();
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w->InvalidateData();
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ReInitAllWindows();
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DeleteWindowByClass(WC_BUILD_OBJECT);
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}
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}
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@ -34,4 +34,7 @@ void UpdateCompanyHQ(TileIndex tile, uint score);
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*/
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void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL);
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void PlaceProc_Object(TileIndex tile);
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void ShowBuildObjectPicker(struct Window *w);
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#endif /* OBJECT_H */
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336
src/object_gui.cpp
Normal file
336
src/object_gui.cpp
Normal file
@ -0,0 +1,336 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file object_gui.cpp The GUI for objects. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "core/geometry_func.hpp"
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#include "newgrf.h"
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#include "newgrf_object.h"
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#include "newgrf_text.h"
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#include "sprite.h"
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#include "strings_func.h"
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#include "viewport_func.h"
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#include "widgets/dropdown_type.h"
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#include "window_gui.h"
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#include "table/strings.h"
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static ObjectClassID _selected_object_class; ///< the currently visible object class
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static int _selected_object_index; ///< the index of the selected object in the current class or -1
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/** Object widgets in the object picker window. */
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enum BuildObjectWidgets {
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BOW_CLASS_DROPDOWN, ///< The dropdown with classes.
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BOW_OBJECT_LIST, ///< The list with objects of a given class.
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BOW_SCROLLBAR, ///< The scrollbar associated with the list.
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BOW_OBJECT_SPRITE, ///< A preview sprite of the object.
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BOW_OBJECT_SIZE, ///< The size of an object.
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BOW_INFO, ///< Other information about the object (from the NewGRF).
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};
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/** The window used for building objects. */
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class BuildObjectWindow : public PickerWindowBase {
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static const int OBJECT_MARGIN = 4; ///< The margin (in pixels) around an object.
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int line_height; ///< The height of a single line.
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int object_height; ///< The height of the object box.
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int info_height; ///< The height of the info box.
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Scrollbar *vscroll; ///< The scollbar.
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/** Build a dropdown list of available object classes */
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static DropDownList *BuildObjectClassDropDown()
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{
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DropDownList *list = new DropDownList();
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for (uint i = 0; i < ObjectClass::GetCount(); i++) {
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list->push_back(new DropDownListStringItem(ObjectClass::GetName((ObjectClassID)i), i, false));
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}
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return list;
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}
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public:
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BuildObjectWindow(const WindowDesc *desc, Window *w) : PickerWindowBase(w)
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{
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this->CreateNestedTree(desc);
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this->vscroll = this->GetScrollbar(BOW_SCROLLBAR);
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this->vscroll->SetCapacity(5);
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this->vscroll->SetPosition(0);
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this->FinishInitNested(desc, 0);
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this->vscroll->SetCount(ObjectClass::GetCount(_selected_object_class));
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this->SelectFirstAvailableObject(true);
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}
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virtual ~BuildObjectWindow()
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{
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}
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virtual void SetStringParameters(int widget) const
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{
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switch (widget) {
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case BOW_CLASS_DROPDOWN:
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SetDParam(0, ObjectClass::GetName(_selected_object_class));
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break;
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case BOW_OBJECT_SIZE: {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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int size = spec == NULL ? 0 : spec->size;
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SetDParam(0, GB(size, 0, 4));
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SetDParam(1, GB(size, 4, 4));
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break;
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}
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default: break;
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}
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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switch (widget) {
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case BOW_CLASS_DROPDOWN: {
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Dimension d = {0, 0};
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for (uint i = 0; i < ObjectClass::GetCount(); i++) {
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SetDParam(0, ObjectClass::GetName((ObjectClassID)i));
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d = maxdim(d, GetStringBoundingBox(STR_BLACK_STRING));
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}
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d.width += padding.width;
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d.height += padding.height;
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*size = maxdim(*size, d);
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break;
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}
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case BOW_OBJECT_LIST: {
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for (int i = 0; i < NUM_OBJECTS; i++) {
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const ObjectSpec *spec = ObjectSpec::Get(i);
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if (!spec->enabled) continue;
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size->width = max(size->width, GetStringBoundingBox(spec->name).width);
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}
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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size->height = this->vscroll->GetCapacity() * this->line_height;
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break;
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}
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case BOW_OBJECT_SPRITE: {
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byte height = 0;
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for (int i = 0; i < NUM_OBJECTS; i++) {
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height = max(ObjectSpec::Get(i)->height, height);
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}
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this->object_height = height * TILE_HEIGHT;
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size->height = TILE_PIXELS + this->object_height + 2 * OBJECT_MARGIN;
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break;
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}
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case BOW_INFO:
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size->height = this->info_height;
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break;
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default: break;
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}
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case BOW_OBJECT_LIST: {
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int y = r.top;
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for (uint i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < ObjectClass::GetCount(_selected_object_class); i++) {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, i);
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if (!spec->IsAvailable()) {
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GfxFillRect(r.left + 1, y + 1, r.right - 1, y + this->line_height - 2, 0, FILLRECT_CHECKER);
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}
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DrawString(r.left + WD_MATRIX_LEFT, r.right + WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, spec->name, ((int)i == _selected_object_index) ? TC_WHITE : TC_BLACK);
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y += this->line_height;
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}
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break;
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}
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case BOW_OBJECT_SPRITE: {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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if (spec == NULL) break;
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DrawPixelInfo tmp_dpi;
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/* Set up a clipping area for the preview. */
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if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) {
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DrawPixelInfo *old_dpi = _cur_dpi;
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_cur_dpi = &tmp_dpi;
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DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, this->object_height + OBJECT_MARGIN, spec);
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_cur_dpi = old_dpi;
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}
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break;
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}
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case BOW_INFO: {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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if (spec == NULL) break;
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/* Get the extra message for the GUI */
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if (HasBit(spec->callback_mask, CBM_OBJ_FUND_MORE_TEXT)) {
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uint16 callback_res = GetObjectCallback(CBID_OBJECT_FUND_MORE_TEXT, 0, 0, spec, NULL, INVALID_TILE);
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if (callback_res != CALLBACK_FAILED) {
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StringID message = GetGRFStringID(spec->grf_prop.grffile->grfid, 0xD000 + callback_res);
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if (message != STR_NULL && message != STR_UNDEFINED) {
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PrepareTextRefStackUsage(6);
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/* Use all the available space left from where we stand up to the
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* end of the window. We ALSO enlarge the window if needed, so we
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* can 'go' wild with the bottom of the window. */
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int y = DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, message);
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StopTextRefStackUsage();
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if (y > this->info_height) {
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BuildObjectWindow *bow = const_cast<BuildObjectWindow *>(this);
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bow->info_height = y + 2;
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bow->ReInit();
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}
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}
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}
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}
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}
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}
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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}
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void SelectOtherObject(int object_index)
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{
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_selected_object_index = object_index;
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this->UpdateSelectSize();
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this->SetDirty();
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}
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void UpdateSelectSize()
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{
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if (_selected_object_index == -1) {
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SetTileSelectSize(1, 1);
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} else {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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int w = GB(spec->size, 0, 4);
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int h = GB(spec->size, 4, 4);
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SetTileSelectSize(w, h);
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}
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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switch (widget) {
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case BOW_CLASS_DROPDOWN:
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ShowDropDownList(this, BuildObjectClassDropDown(), _selected_object_class, BOW_CLASS_DROPDOWN);
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break;
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case BOW_OBJECT_LIST: {
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int num_clicked = this->vscroll->GetPosition() + (pt.y - this->nested_array[widget]->pos_y) / this->line_height;
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if (num_clicked >= this->vscroll->GetCount()) break;
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, num_clicked);
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if (spec->IsAvailable()) this->SelectOtherObject(num_clicked);
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break;
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}
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}
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}
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/**
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* Select the first available object.
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* @param change_class If true, change the class if no object in the current
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* class is available.
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*/
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void SelectFirstAvailableObject(bool change_class)
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{
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/* First try to select an object in the selected class. */
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for (uint i = 0; i < ObjectClass::GetCount(_selected_object_class); i++) {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, i);
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if (spec->IsAvailable()) {
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this->SelectOtherObject(0);
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return;
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}
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}
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if (change_class) {
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/* If that fails, select the first available object
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* from a random class. */
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for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
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for (uint i = 0; i < ObjectClass::GetCount(j); i++) {
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const ObjectSpec *spec = ObjectClass::Get(j, i);
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if (spec->IsAvailable()) {
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_selected_object_class = j;
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this->SelectOtherObject(i);
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return;
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}
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}
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}
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}
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/* If all objects are unavailable, select nothing. */
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this->SelectOtherObject(-1);
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}
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virtual void OnDropdownSelect(int widget, int index)
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{
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assert(widget == BOW_CLASS_DROPDOWN);
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_selected_object_class = (ObjectClassID)index;
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this->vscroll->SetCount(ObjectClass::GetCount(_selected_object_class));
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this->SelectFirstAvailableObject(false);
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}
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};
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static const NWidgetPart _nested_build_object_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_OBJECT_BUILD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(1, 0),
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NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetPadding(2, 5, 2, 5), SetDataTip(STR_OBJECT_BUILD_CLASS_LABEL, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, BOW_CLASS_DROPDOWN), SetPadding(0, 5, 2, 5), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_OBJECT_BUILD_TOOLTIP),
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NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
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NWidget(WWT_MATRIX, COLOUR_GREY, BOW_OBJECT_LIST), SetFill(1, 0), SetDataTip(0x501, STR_OBJECT_BUILD_TOOLTIP), SetScrollbar(BOW_SCROLLBAR),
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NWidget(NWID_VSCROLLBAR, COLOUR_GREY, BOW_SCROLLBAR),
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EndContainer(),
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NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 0, 5),
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NWidget(WWT_PANEL, COLOUR_GREY, BOW_OBJECT_SPRITE), SetMinimalSize(130, 0), SetFill(1, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(),
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EndContainer(),
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NWidget(WWT_TEXT, COLOUR_DARK_GREEN, BOW_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL), SetPadding(2, 5, 2, 5),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BOW_INFO), SetPadding(2, 5, 0, 5),
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EndContainer(),
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};
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static const WindowDesc _build_object_desc(
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WDP_AUTO, 0, 0,
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WC_BUILD_OBJECT, WC_BUILD_TOOLBAR,
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WDF_CONSTRUCTION,
|
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_nested_build_object_widgets, lengthof(_nested_build_object_widgets)
|
||||
);
|
||||
|
||||
/**
|
||||
* Show our object picker.
|
||||
* @param w The toolbar window we're associated with.
|
||||
*/
|
||||
void ShowBuildObjectPicker(Window *w)
|
||||
{
|
||||
new BuildObjectWindow(&_build_object_desc, w);
|
||||
}
|
||||
|
||||
/** Reset all data of the object GUI. */
|
||||
void InitializeObjectGui()
|
||||
{
|
||||
_selected_object_class = (ObjectClassID)0;
|
||||
}
|
||||
|
||||
/**
|
||||
* PlaceProc function, called when someone pressed the button if the
|
||||
* object-tool is selected
|
||||
* @param tile on which to place the object
|
||||
*/
|
||||
void PlaceProc_Object(TileIndex tile)
|
||||
{
|
||||
DoCommandP(tile, ObjectClass::Get(_selected_object_class, _selected_object_index)->Index(), 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
|
||||
}
|
@ -22,13 +22,14 @@
|
||||
#include "functions.h"
|
||||
#include "sound_func.h"
|
||||
#include "base_station_base.h"
|
||||
#include "object_type.h"
|
||||
#include "textbuf_gui.h"
|
||||
#include "genworld.h"
|
||||
#include "tree_map.h"
|
||||
#include "landscape_type.h"
|
||||
#include "tilehighlight_func.h"
|
||||
#include "strings_func.h"
|
||||
#include "newgrf_object.h"
|
||||
#include "object.h"
|
||||
#include "hotkeys.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
@ -159,6 +160,7 @@ static void PlaceProc_LevelLand(TileIndex tile)
|
||||
|
||||
/** Enum referring to the widgets of the terraform toolbar */
|
||||
enum TerraformToolbarWidgets {
|
||||
TTW_SHOW_PLACE_OBJECT, ///< Should the place object button be shown?
|
||||
TTW_BUTTONS_START, ///< Start of pushable buttons
|
||||
TTW_LOWER_LAND = TTW_BUTTONS_START, ///< Lower land button
|
||||
TTW_RAISE_LAND, ///< Raise land button
|
||||
@ -167,6 +169,7 @@ enum TerraformToolbarWidgets {
|
||||
TTW_BUY_LAND, ///< Buy land button
|
||||
TTW_PLANT_TREES, ///< Plant trees button (note: opens seperate window, no place-push-button)
|
||||
TTW_PLACE_SIGN, ///< Place sign button
|
||||
TTW_PLACE_OBJECT, ///< Place object button
|
||||
};
|
||||
|
||||
static void TerraformClick_Lower(Window *w)
|
||||
@ -205,6 +208,13 @@ static void TerraformClick_PlaceSign(Window *w)
|
||||
HandlePlacePushButton(w, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, PlaceProc_Sign);
|
||||
}
|
||||
|
||||
static void TerraformClick_PlaceObject(Window *w)
|
||||
{
|
||||
/* Don't show the place object button when there are no objects to place. */
|
||||
if (ObjectClass::GetCount() == 0) return;
|
||||
if (HandlePlacePushButton(w, TTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(w);
|
||||
}
|
||||
|
||||
static OnButtonClick * const _terraform_button_proc[] = {
|
||||
TerraformClick_Lower,
|
||||
TerraformClick_Raise,
|
||||
@ -213,18 +223,29 @@ static OnButtonClick * const _terraform_button_proc[] = {
|
||||
TerraformClick_BuyLand,
|
||||
TerraformClick_Trees,
|
||||
TerraformClick_PlaceSign,
|
||||
TerraformClick_PlaceObject,
|
||||
};
|
||||
|
||||
struct TerraformToolbarWindow : Window {
|
||||
TerraformToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
|
||||
{
|
||||
this->InitNested(desc, window_number);
|
||||
/* This is needed as we like to have the tree available on OnInit. */
|
||||
this->CreateNestedTree(desc);
|
||||
this->FinishInitNested(desc, window_number);
|
||||
}
|
||||
|
||||
~TerraformToolbarWindow()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void OnInit()
|
||||
{
|
||||
/* Don't show the place object button when there are no objects to place. */
|
||||
NWidgetStacked *show_object = this->GetWidget<NWidgetStacked>(TTW_SHOW_PLACE_OBJECT);
|
||||
show_object->SetDisplayedPlane(ObjectClass::GetCount() != 0 ? 0 : SZSP_NONE);
|
||||
}
|
||||
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
this->DrawWidgets();
|
||||
@ -277,6 +298,7 @@ struct TerraformToolbarWindow : Window {
|
||||
|
||||
virtual void OnPlaceObjectAbort()
|
||||
{
|
||||
DeleteWindowById(WC_BUILD_OBJECT, 0);
|
||||
this->RaiseButtons();
|
||||
}
|
||||
|
||||
@ -291,6 +313,7 @@ Hotkey<TerraformToolbarWindow> TerraformToolbarWindow::terraform_hotkeys[] = {
|
||||
Hotkey<TerraformToolbarWindow>('U', "buyland", TTW_BUY_LAND),
|
||||
Hotkey<TerraformToolbarWindow>('I', "trees", TTW_PLANT_TREES),
|
||||
Hotkey<TerraformToolbarWindow>('O', "placesign", TTW_PLACE_SIGN),
|
||||
Hotkey<TerraformToolbarWindow>('P', "placeobject", TTW_PLACE_OBJECT),
|
||||
HOTKEY_LIST_END(TerraformToolbarWindow)
|
||||
};
|
||||
Hotkey<TerraformToolbarWindow> *_terraform_hotkeys = TerraformToolbarWindow::terraform_hotkeys;
|
||||
@ -319,6 +342,10 @@ static const NWidgetPart _nested_terraform_widgets[] = {
|
||||
SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
|
||||
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, TTW_PLACE_SIGN), SetMinimalSize(22, 22),
|
||||
SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, TTW_SHOW_PLACE_OBJECT),
|
||||
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, TTW_PLACE_OBJECT), SetMinimalSize(22, 22),
|
||||
SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
|
@ -110,6 +110,7 @@ enum WindowClass {
|
||||
WC_SPRITE_ALIGNER,
|
||||
WC_INDUSTRY_CARGOES,
|
||||
WC_GRF_PARAMETERS,
|
||||
WC_BUILD_OBJECT,
|
||||
|
||||
WC_INVALID = 0xFFFF
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user