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Codechange: Use const instead of magic number for ship order distance. Allow slightly further distance when following orders.
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@ -23,6 +23,7 @@
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#include "core/random_func.hpp"
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#include "aircraft.h"
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#include "roadveh.h"
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#include "ship.h"
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#include "station_base.h"
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#include "waypoint_base.h"
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#include "company_base.h"
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@ -929,7 +930,7 @@ CommandCost CmdInsertOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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dist = GetOrderDistance(prev, &new_order, v);
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}
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if (dist >= 130) {
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if (dist >= SHIP_MAX_ORDER_DISTANCE) {
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return_cmd_error(STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION);
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}
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}
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@ -48,6 +48,8 @@ struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
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void UpdateCache();
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};
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static const uint SHIP_MAX_ORDER_DISTANCE = 130;
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/**
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* Iterate over all ships.
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* @param var The variable used for iteration.
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@ -459,7 +459,7 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
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bool path_found = true;
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Track track;
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if (v->dest_tile == 0 || DistanceManhattan(tile, v->dest_tile) > 130) {
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if (v->dest_tile == 0 || DistanceManhattan(tile, v->dest_tile) > SHIP_MAX_ORDER_DISTANCE + 5) {
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/* No destination or destination too far, don't invoke pathfinder. */
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static const TrackBits direction_to_trackbits[DIR_END] = {
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TRACK_BIT_LEFT | TRACK_BIT_RIGHT, // DIR_N
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