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(svn r9932) -Fix: can't assume a zoom-level with MarkAllViewportsDirty, causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
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@ -64,11 +64,14 @@ void UpdateAllSignVirtCoords()
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*/
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static void MarkSignDirty(Sign *si)
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{
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/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
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* and there is no way for us to know which is the biggest. So make the
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* biggest area dirty, and we are safe for sure. */
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MarkAllViewportsDirty(
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si->sign.left - 6,
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si->sign.top - 3,
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si->sign.left + ScaleByZoom(si->sign.width_1 + 12, _cur_dpi->zoom),
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si->sign.top + ScaleByZoom(12, _cur_dpi->zoom));
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si->sign.left + ScaleByZoom(si->sign.width_1 + 12, ZOOM_LVL_MAX),
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si->sign.top + ScaleByZoom(12, ZOOM_LVL_MAX));
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}
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/**
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@ -122,11 +122,14 @@ void Station::MarkDirty() const
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if (sign.width_1 != 0) {
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InvalidateWindowWidget(WC_STATION_VIEW, index, 1);
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/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
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* and there is no way for us to know which is the biggest. So make the
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* biggest area dirty, and we are safe for sure. */
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MarkAllViewportsDirty(
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sign.left - 6,
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sign.top,
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sign.left + ScaleByZoom(sign.width_1 + 12, _cur_dpi->zoom),
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sign.top + ScaleByZoom(12, _cur_dpi->zoom));
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sign.left + ScaleByZoom(sign.width_1 + 12, ZOOM_LVL_MAX),
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sign.top + ScaleByZoom(12, ZOOM_LVL_MAX));
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}
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}
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