From 79c2b81ffdebe182280ac514ca77ddf406f0331f Mon Sep 17 00:00:00 2001 From: frosch Date: Tue, 23 Feb 2021 22:56:01 +0100 Subject: [PATCH] Fix: vehicle-cursor size-limit did not account for the interface zoom level. --- src/vehicle_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index d28849ebdc..b44afcc518 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -3151,7 +3151,7 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type) _cursor.sprite_count = 0; int total_width = 0; for (; v != nullptr; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : nullptr) { - if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break; + if (total_width >= ScaleGUITrad(2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH)) break; PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); VehicleSpriteSeq seq;