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Change: [CMake] Copy AI/GS compatibility files to build dir (#8906)
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commit
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@ -220,6 +220,7 @@ if(MSVC)
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target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
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endif()
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add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
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add_subdirectory(${CMAKE_SOURCE_DIR}/src)
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add_subdirectory(${CMAKE_SOURCE_DIR}/media)
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@ -240,7 +241,7 @@ if(IPO_FOUND)
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set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
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set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
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endif()
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set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
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set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
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process_compile_flags()
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include(LinkPackage)
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2
bin/CMakeLists.txt
Normal file
2
bin/CMakeLists.txt
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@ -0,0 +1,2 @@
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add_subdirectory(ai)
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add_subdirectory(game)
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40
bin/ai/CMakeLists.txt
Normal file
40
bin/ai/CMakeLists.txt
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@ -0,0 +1,40 @@
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set(AI_COMPAT_SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/compat_0.7.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.0.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.1.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.12.nut
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)
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foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)
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string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" AI_COMPAT_SOURCE_FILE_NAME "${AI_COMPAT_SOURCE_FILE}")
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string(CONCAT AI_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${AI_COMPAT_SOURCE_FILE_NAME}")
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add_custom_command(OUTPUT ${AI_COMPAT_BINARY_FILE}
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COMMAND ${CMAKE_COMMAND} -E copy
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${AI_COMPAT_SOURCE_FILE}
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${AI_COMPAT_BINARY_FILE}
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MAIN_DEPENDENCY ${AI_COMPAT_SOURCE_FILE}
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COMMENT "Copying ${AI_COMPAT_SOURCE_FILE_NAME}"
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)
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list(APPEND AI_COMPAT_BINARY_FILES ${AI_COMPAT_BINARY_FILE})
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endforeach()
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# Create a new target which copies all compat files
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add_custom_target(ai_compat_files
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DEPENDS ${AI_COMPAT_BINARY_FILES}
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)
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add_dependencies(openttd
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ai_compat_files
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)
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37
bin/game/CMakeLists.txt
Normal file
37
bin/game/CMakeLists.txt
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@ -0,0 +1,37 @@
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set(GS_COMPAT_SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
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${CMAKE_CURRENT_SOURCE_DIR}/compat_1.12.nut
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)
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foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)
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string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" GS_COMPAT_SOURCE_FILE_NAME "${GS_COMPAT_SOURCE_FILE}")
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string(CONCAT GS_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${GS_COMPAT_SOURCE_FILE_NAME}")
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add_custom_command(OUTPUT ${GS_COMPAT_BINARY_FILE}
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COMMAND ${CMAKE_COMMAND} -E copy
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${GS_COMPAT_SOURCE_FILE}
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${GS_COMPAT_BINARY_FILE}
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MAIN_DEPENDENCY ${GS_COMPAT_SOURCE_FILE}
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COMMENT "Copying ${GS_COMPAT_SOURCE_FILE_NAME}"
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)
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list(APPEND GS_COMPAT_BINARY_FILES ${GS_COMPAT_BINARY_FILE})
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endforeach()
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# Create a new target which copies all compat files
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add_custom_target(gs_compat_files
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DEPENDS ${GS_COMPAT_BINARY_FILES}
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)
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add_dependencies(openttd
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gs_compat_files
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)
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@ -26,8 +26,8 @@ install(TARGETS openttd
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install(DIRECTORY
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${CMAKE_BINARY_DIR}/lang
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${CMAKE_BINARY_DIR}/baseset
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${CMAKE_SOURCE_DIR}/bin/ai
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${CMAKE_SOURCE_DIR}/bin/game
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${CMAKE_BINARY_DIR}/ai
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${CMAKE_BINARY_DIR}/game
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${CMAKE_SOURCE_DIR}/bin/scripts
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DESTINATION ${DATA_DESTINATION_DIR}
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COMPONENT language_files)
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