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(svn r23102) -Codechange: remove the remaining pointless multiplications by TILE_HEIGHT
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@ -231,7 +231,7 @@ static void TileLoop_Clear(TileIndex tile)
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/* If the tile is at any edge flood it to prevent maps without water. */
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if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) {
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uint z;
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Slope slope = GetTilePixelSlope(tile, &z);
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Slope slope = GetTileSlope(tile, &z);
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if (z == 0 && slope == SLOPE_FLAT) {
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DoFloodTile(tile);
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MarkTileDirtyByTile(tile);
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@ -60,7 +60,7 @@ void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
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static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = NULL)
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{
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uint z;
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DiagDirection dir = GetInclinedSlopeDirection(GetTilePixelSlope(tile_from, &z));
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DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
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/* If the direction isn't right, just return the next tile so the command
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* complains about the wrong slope instead of the ends not matching up.
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@ -79,7 +79,7 @@ static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = N
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if (length > max_length) break;
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if (GetTileMaxPixelZ(endtile) > z) {
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if (GetTileMaxZ(endtile) > z) {
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if (tile_to != NULL) *tile_to = endtile;
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break;
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}
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@ -376,7 +376,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
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foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetTunnelBridgeDirection(neighbour)));
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}
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ApplyPixelFoundationToSlope(foundation, &tileh[TS_NEIGHBOUR]);
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ApplyFoundationToSlope(foundation, &tileh[TS_NEIGHBOUR]);
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/* Half tile slopes coincide only with horizontal/vertical track.
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* Faking a flat slope results in the correct sprites on positions. */
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@ -1262,7 +1262,7 @@ static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile)
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*/
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static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile)
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{
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if (GetTilePixelZ(tile) > TILE_HEIGHT * 4) {
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if (GetTileZ(tile) > 4) {
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return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS);
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}
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return CommandCost();
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@ -221,7 +221,7 @@ public:
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snprintf(tmp, lengthof(tmp), "0x%.4X", tile);
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SetDParam(0, TileX(tile));
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SetDParam(1, TileY(tile));
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SetDParam(2, GetTilePixelZ(tile) / TILE_HEIGHT);
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SetDParam(2, GetTileZ(tile));
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SetDParamStr(3, tmp);
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GetString(this->landinfo_data[line_nr], STR_LAND_AREA_INFORMATION_LANDINFO_COORDS, lastof(this->landinfo_data[line_nr]));
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line_nr++;
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@ -48,7 +48,7 @@ static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte
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switch (variable) {
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/* Height of tile */
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case 0x80: {
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uint z = GetTilePixelZ(tile) / TILE_HEIGHT;
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uint z = GetTileZ(tile);
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/* Return consistent height within locks */
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if (IsTileType(tile, MP_WATER) && IsLock(tile) && GetLockPart(tile) == LOCK_PART_UPPER) z--;
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return z;
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@ -676,7 +676,7 @@ bool FloodHalftile(TileIndex t)
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}
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} else {
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/* Make shore on steep slopes and 'three-corners-raised'-slopes. */
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if (ApplyPixelFoundationToSlope(GetRailFoundation(tileh, rail_bits), &tileh) == 0) {
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if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), &tileh) == 0) {
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if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) {
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flooded = true;
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SetRailGroundType(t, RAIL_GROUND_WATER);
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