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(svn r16720) -Codechange: make Set/ClearFrontEngine(), Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train
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@ -322,7 +322,7 @@ void AddArticulatedParts(Vehicle *first, VehicleType type)
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t->cargo_cap = 0;
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}
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SetArticulatedPart(t);
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t->SetArticulatedPart();
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} break;
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case VEH_ROAD: {
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@ -50,7 +50,7 @@ void ConnectMultiheadedTrains()
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if (u->IsMultiheaded()) {
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if (!u->IsEngine()) {
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/* we got a rear car without a front car. We will convert it to a front one */
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SetTrainEngine(u);
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u->SetEngine();
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u->spritenum--;
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}
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@ -63,7 +63,7 @@ void ConnectMultiheadedTrains()
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/* we found a car to partner with this engine. Now we will make sure it face the right way */
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if (w->IsEngine()) {
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ClearTrainEngine(w);
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w->ClearEngine();
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w->spritenum++;
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}
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break;
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@ -87,7 +87,7 @@ void ConnectMultiheadedTrains()
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u->other_multiheaded_part = w;
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} else {
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/* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
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ClearMultiheaded(u);
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u->ClearMultiheaded();
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}
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}
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}
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@ -106,42 +106,42 @@ void ConvertOldMultiheadToNew()
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FOR_ALL_TRAINS(t) {
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if (HasBit(t->subtype, 7) && ((t->subtype & ~0x80) == 0 || (t->subtype & ~0x80) == 4)) {
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for (Vehicle *u = t; u != NULL; u = u->Next()) {
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for (Train *u = t; u != NULL; u = u->Next()) {
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const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
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ClrBit(u->subtype, 7);
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switch (u->subtype) {
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case 0: // TS_Front_Engine
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if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
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SetFrontEngine(u);
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SetTrainEngine(u);
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if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
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u->SetFrontEngine();
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u->SetEngine();
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break;
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case 1: // TS_Artic_Part
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u->subtype = 0;
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SetArticulatedPart(u);
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u->SetArticulatedPart();
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break;
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case 2: // TS_Not_First
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u->subtype = 0;
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if (rvi->railveh_type == RAILVEH_WAGON) {
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/* normal wagon */
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SetTrainWagon(u);
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u->SetWagon();
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break;
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}
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if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
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/* rear end of a multiheaded engine */
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SetMultiheaded(u);
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u->SetMultiheaded();
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break;
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}
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if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
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SetTrainEngine(u);
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if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
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u->SetEngine();
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break;
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case 4: // TS_Free_Car
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u->subtype = 0;
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SetTrainWagon(u);
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SetFreeWagon(u);
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u->SetWagon();
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u->SetFreeWagon();
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break;
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default: NOT_REACHED();
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}
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171
src/train.h
171
src/train.h
@ -51,114 +51,6 @@ enum TrainSubtype {
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TS_MULTIHEADED = 5, ///< Engine is a multiheaded
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};
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/** Set front engine state
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* @param v vehicle to change
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*/
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static inline void SetFrontEngine(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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SetBit(v->subtype, TS_FRONT);
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}
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/** Remove the front engine state
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* @param v vehicle to change
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*/
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static inline void ClearFrontEngine(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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ClrBit(v->subtype, TS_FRONT);
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}
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/** Set a vehicle to be an articulated part
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* @param v vehicle to change
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*/
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static inline void SetArticulatedPart(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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SetBit(v->subtype, TS_ARTICULATED_PART);
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}
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/** Clear a vehicle from being an articulated part
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* @param v vehicle to change
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*/
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static inline void ClearArticulatedPart(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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ClrBit(v->subtype, TS_ARTICULATED_PART);
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}
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/** Set a vehicle to be a wagon
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* @param v vehicle to change
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*/
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static inline void SetTrainWagon(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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SetBit(v->subtype, TS_WAGON);
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}
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/** Clear wagon property
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* @param v vehicle to change
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*/
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static inline void ClearTrainWagon(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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ClrBit(v->subtype, TS_WAGON);
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}
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/** Set engine status
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* @param v vehicle to change
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*/
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static inline void SetTrainEngine(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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SetBit(v->subtype, TS_ENGINE);
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}
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/** Clear engine status
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* @param v vehicle to change
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*/
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static inline void ClearTrainEngine(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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ClrBit(v->subtype, TS_ENGINE);
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}
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/** Set if a vehicle is a free wagon
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* @param v vehicle to change
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*/
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static inline void SetFreeWagon(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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SetBit(v->subtype, TS_FREE_WAGON);
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}
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/** Clear a vehicle from being a free wagon
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* @param v vehicle to change
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*/
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static inline void ClearFreeWagon(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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ClrBit(v->subtype, TS_FREE_WAGON);
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}
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/** Set if a vehicle is a multiheaded engine
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* @param v vehicle to change
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*/
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static inline void SetMultiheaded(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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SetBit(v->subtype, TS_MULTIHEADED);
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}
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/** Clear multiheaded engine property
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* @param v vehicle to change
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*/
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static inline void ClearMultiheaded(Vehicle *v)
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{
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assert(v->type == VEH_TRAIN);
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ClrBit(v->subtype, TS_MULTIHEADED);
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}
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void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2);
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@ -257,6 +149,69 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
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TileIndex GetOrderStationLocation(StationID station);
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bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
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/**
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* Set front engine state
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*/
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FORCEINLINE void SetFrontEngine() { SetBit(this->subtype, TS_FRONT); }
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/**
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* Remove the front engine state
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*/
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FORCEINLINE void ClearFrontEngine() { ClrBit(this->subtype, TS_FRONT); }
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/**
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* Set a vehicle to be an articulated part
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*/
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FORCEINLINE void SetArticulatedPart() { SetBit(this->subtype, TS_ARTICULATED_PART); }
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/**
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* Clear a vehicle from being an articulated part
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*/
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FORCEINLINE void ClearArticulatedPart() { ClrBit(this->subtype, TS_ARTICULATED_PART); }
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/**
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* Set a vehicle to be a wagon
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*/
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FORCEINLINE void SetWagon() { SetBit(this->subtype, TS_WAGON); }
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/**
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* Clear wagon property
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*/
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FORCEINLINE void ClearWagon() { ClrBit(this->subtype, TS_WAGON); }
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/**
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* Set engine status
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* @param v vehicle to change
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*/
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FORCEINLINE void SetEngine() { SetBit(this->subtype, TS_ENGINE); }
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/**
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* Clear engine status
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*/
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FORCEINLINE void ClearEngine() { ClrBit(this->subtype, TS_ENGINE); }
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/**
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* Set if a vehicle is a free wagon
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*/
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FORCEINLINE void SetFreeWagon() { SetBit(this->subtype, TS_FREE_WAGON); }
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/**
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* Clear a vehicle from being a free wagon
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* @param v vehicle to change
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*/
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FORCEINLINE void ClearFreeWagon() { ClrBit(this->subtype, TS_FREE_WAGON); }
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/**
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* Set if a vehicle is a multiheaded engine
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*/
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FORCEINLINE void SetMultiheaded() { SetBit(this->subtype, TS_MULTIHEADED); }
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/**
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* Clear multiheaded engine property
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*/
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FORCEINLINE void ClearMultiheaded() { ClrBit(this->subtype, TS_MULTIHEADED); }
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/**
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* Check if train is a front engine
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* @return Returns true if train is a front engine
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@ -704,12 +704,12 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandF
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v->vehstatus = VS_HIDDEN | VS_DEFPAL;
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// v->subtype = 0;
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SetTrainWagon(v);
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v->SetWagon();
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if (u != NULL) {
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u->SetNext(v);
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} else {
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SetFreeWagon(v);
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v->SetFreeWagon();
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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}
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@ -784,8 +784,8 @@ static void AddRearEngineToMultiheadedTrain(Train *v)
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u->build_year = v->build_year;
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u->cur_image = SPR_IMG_QUERY;
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u->random_bits = VehicleRandomBits();
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SetMultiheaded(v);
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SetMultiheaded(u);
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v->SetMultiheaded();
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u->SetMultiheaded();
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v->SetNext(u);
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VehicleMove(u, false);
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@ -886,8 +886,8 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
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v->group_id = DEFAULT_GROUP;
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// v->subtype = 0;
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SetFrontEngine(v);
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SetTrainEngine(v);
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v->SetFrontEngine();
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v->SetEngine();
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VehicleMove(v, false);
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@ -971,7 +971,7 @@ static Train *UnlinkWagon(Train *v, Train *first)
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v = GetNextVehicle(v);
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if (v == NULL) return NULL;
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if (v->IsWagon()) SetFreeWagon(v);
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if (v->IsWagon()) v->SetFreeWagon();
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/* First can be an articulated engine, meaning GetNextVehicle() isn't
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* v->Next(). Thus set the next vehicle of the last articulated part
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@ -1020,8 +1020,8 @@ static void AddWagonToConsist(Train *v, Train *dest)
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v->SetNext(NULL);
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dest->SetNext(v);
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v->SetNext(next);
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ClearFreeWagon(v);
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ClearFrontEngine(v);
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v->ClearFreeWagon();
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v->ClearFrontEngine();
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}
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/*
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@ -1302,7 +1302,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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if (src->IsEngine()) {
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if (!src->IsFrontEngine()) {
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/* setting the type to 0 also involves setting up the orders field. */
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SetFrontEngine(src);
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src->SetFrontEngine();
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assert(src->orders.list == NULL);
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/* Decrease the engines number of the src engine_type */
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@ -1314,7 +1314,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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src->group_id = DEFAULT_GROUP;
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}
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} else {
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SetFreeWagon(src);
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src->SetFreeWagon();
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}
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dst_head = src;
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} else {
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@ -1331,8 +1331,8 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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if (src->IsFrontEngine() || src->IsFreeWagon()) {
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InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
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ClearFrontEngine(src);
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ClearFreeWagon(src);
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src->ClearFrontEngine();
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src->ClearFreeWagon();
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src->unitnumber = 0; // doesn't occupy a unitnumber anymore.
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}
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@ -1504,7 +1504,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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/* 4 If the second wagon was an engine, update it to front_engine
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* which UnlinkWagon() has changed to TS_Free_Car */
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if (switch_engine) SetFrontEngine(first);
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if (switch_engine) first->SetFrontEngine();
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/* 5. If the train still exists, update its acceleration, window, etc. */
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if (first != NULL) {
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