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Fixes a crash that happens if an invalid StoryPageElementType is passed to ScriptStoryPage::NewElement. Adds an enforced precondition that tests the validity of StoryPageElementType. Adds GSStoryPage::IsValidStoryPageElementType to the API.
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@ -81,6 +81,7 @@
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* \li GSGoal::SetDestination
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* \li GSIndustry::GetProductionLevel
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* \li GSIndustry::SetProductionLevel
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* \li GSStoryPage::IsValidStoryPageElementType
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*
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* API removals:
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* \li GSError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore.
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@ -38,6 +38,11 @@ static inline bool StoryPageElementTypeRequiresText(StoryPageElementType type)
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return ::StoryPageElement::IsValidID(story_page_element_id);
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}
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/* static */ bool ScriptStoryPage::IsValidStoryPageElementType(StoryPageElementType type)
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{
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return type == SPET_TEXT || type == SPET_LOCATION || type == SPET_GOAL || type == SPET_BUTTON_PUSH || type == SPET_BUTTON_TILE || type == SPET_BUTTON_VEHICLE;
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}
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/* static */ ScriptStoryPage::StoryPageID ScriptStoryPage::New(ScriptCompany::CompanyID company, Text *title)
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{
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CCountedPtr<Text> counter(title);
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@ -63,6 +68,7 @@ static inline bool StoryPageElementTypeRequiresText(StoryPageElementType type)
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EnforceDeityMode(STORY_PAGE_ELEMENT_INVALID);
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EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, IsValidStoryPage(story_page_id));
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EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, IsValidStoryPageElementType(type));
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std::string encoded_text;
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if (StoryPageElementTypeRequiresText(btype)) {
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EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, text != nullptr);
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@ -179,6 +179,13 @@ public:
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*/
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static bool IsValidStoryPageElement(StoryPageElementID story_page_element_id);
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/**
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* Check whether this is a valid story page element type.
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* @param type The StoryPageElementType to check.
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* @return True if and only if this story page element type is valid.
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*/
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static bool IsValidStoryPageElementType(StoryPageElementType type);
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/**
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* Create a new story page.
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* @param company The company to create the story page for, or ScriptCompany::COMPANY_INVALID for all.
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@ -202,6 +209,7 @@ public:
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* @return The new StoryPageElementID, or STORY_PAGE_ELEMENT_INVALID if it failed.
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* @pre ScriptCompanyMode::IsDeity().
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* @pre IsValidStoryPage(story_page).
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* @pre IsValidStoryPageElementType(type).
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* @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != null && len(text) != 0).
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* @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
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* @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
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