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(svn r23945) -Fix: Better rounding when converting internal speed to displayed speed.
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@ -682,6 +682,25 @@ uint ConvertDisplaySpeedToSpeed(uint speed)
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return _units[_settings_game.locale.units].c_velocity.FromDisplay(speed);
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}
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/**
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* Convert the given km/h-ish speed to the display speed.
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* @param speed the speed to convert
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* @return the converted speed.
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*/
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uint ConvertKmhishSpeedToDisplaySpeed(uint speed)
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{
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return _units[_settings_game.locale.units].c_velocity.ToDisplay(speed * 10, false) / 16;
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}
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/**
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* Convert the given display speed to the km/h-ish speed.
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* @param speed the speed to convert
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* @return the converted speed.
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*/
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uint ConvertDisplaySpeedToKmhishSpeed(uint speed)
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{
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return _units[_settings_game.locale.units].c_velocity.FromDisplay(speed * 16) / 10;
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}
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/**
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* Parse most format codes within a string and write the result to a buffer.
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* @param buff The buffer to write the final string to.
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@ -1137,7 +1156,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
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case SCC_VELOCITY: { // {VELOCITY}
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assert(_settings_game.locale.units < lengthof(_units));
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int64 args_array[] = {ConvertSpeedToDisplaySpeed(args->GetInt64(SCC_VELOCITY) * 10 / 16)};
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int64 args_array[] = {ConvertKmhishSpeedToDisplaySpeed(args->GetInt64(SCC_VELOCITY))};
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StringParameters tmp_params(args_array);
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].velocity), &tmp_params, last);
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break;
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@ -141,6 +141,9 @@ char *GetString(char *buffr, StringID string, const char *last);
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char *GetStringWithArgs(char *buffr, StringID string, StringParameters *args, const char *last, uint case_index = 0, bool game_script = false);
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const char *GetStringPtr(StringID string);
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uint ConvertKmhishSpeedToDisplaySpeed(uint speed);
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uint ConvertDisplaySpeedToKmhishSpeed(uint speed);
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void InjectDParam(uint amount);
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/**
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