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(svn r9728) -Fix r9086: [win32] For some keyboard layout the 'console' key is a dead-key. It needs to be pressed twice to have an effect but the console is then opened and closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR generated to restore the 'console' key functionality.
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@ -212,6 +212,7 @@ static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD
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static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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static uint32 keycode = 0;
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static bool console = false;
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switch (msg) {
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case WM_CREATE:
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@ -363,12 +364,23 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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}
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#endif /* UNICODE */
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case WM_DEADCHAR:
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console = GB(lParam, 16, 8) == 41;
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return 0;
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case WM_CHAR: {
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/* Silently drop all non-text messages as those were handled by WM_KEYDOWN */
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if (wParam < VK_SPACE) return 0;
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uint scancode = GB(lParam, 16, 8);
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uint charcode = wParam;
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/* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
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* But we then get two WM_CHAR messages, so ignore the first one */
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if (console && scancode == 41) {
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console = false;
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return 0;
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}
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#if !defined(UNICODE)
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wchar_t w;
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int len = MultiByteToWideChar(_codepage, 0, (char*)&charcode, 1, &w, 1);
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