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(svn r24239) -Add: Highlight setting that has its help text displayed.
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bb12a493db
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@ -1013,7 +1013,7 @@ struct SettingEntry {
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SettingEntry *FindEntry(uint row, uint *cur_row);
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uint GetMaxHelpHeight(int maxw);
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last);
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected);
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/**
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* Get the help text of a single setting.
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@ -1026,7 +1026,7 @@ struct SettingEntry {
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}
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private:
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void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state);
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void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state, bool highlight);
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};
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/** Data structure describing one page of settings in the settings window. */
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@ -1041,7 +1041,7 @@ struct SettingsPage {
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SettingEntry *FindEntry(uint row, uint *cur_row) const;
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uint GetMaxHelpHeight(int maxw);
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, SettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
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};
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@ -1203,9 +1203,10 @@ uint SettingEntry::GetMaxHelpHeight(int maxw)
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* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
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* @param cur_row Current row number (internal variable)
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* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
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* @param selected Selected entry by the user.
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* @return Row number of the next row to draw
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*/
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uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
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uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected)
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{
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if (cur_row >= max_row) return cur_row;
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@ -1236,7 +1237,8 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int bas
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switch (this->flags & SEF_KIND_MASK) {
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case SEF_SETTING_KIND:
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if (cur_row >= first_row) {
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DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK);
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this->DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK,
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this == selected);
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}
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cur_row++;
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break;
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@ -1252,7 +1254,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int bas
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SetBit(parent_last, this->level); // Add own last-field state
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}
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cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
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cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, selected, cur_row, parent_last);
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}
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break;
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default: NOT_REACHED();
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@ -1281,8 +1283,9 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons
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* @param right Right-most position in window/panel to draw
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* @param y Upper-most position in window/panel to start drawing
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* @param state State of the left + right arrow buttons to draw for the setting
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* @param highlight Highlight entry.
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*/
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state)
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state, bool highlight)
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{
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const SettingDescBase *sdb = &sd->desc;
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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@ -1299,7 +1302,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
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if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
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if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
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SetDParam(0, STR_ORANGE_STRING1_LTBLUE);
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SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
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if (sdb->cmd == SDT_BOOLX) {
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/* Draw checkbox for boolean-value either on/off */
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bool on = ReadValue(var, sd->save.conv) != 0;
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@ -1323,7 +1326,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
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}
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SetDParam(2, value);
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}
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DrawString(text_left, text_right, y, sdb->str, TC_LIGHT_BLUE);
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DrawString(text_left, text_right, y, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
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}
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@ -1406,14 +1409,15 @@ uint SettingsPage::GetMaxHelpHeight(int maxw)
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* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
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* @param cur_row Current row number (internal variable)
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* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
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* @param selected Selected entry by the user.
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* @return Row number of the next row to draw
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*/
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uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const
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uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, SettingEntry *selected, uint cur_row, uint parent_last) const
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{
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if (cur_row >= max_row) return cur_row;
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for (uint i = 0; i < this->num; i++) {
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cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
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cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last, selected);
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if (cur_row >= max_row) {
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break;
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}
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@ -1734,7 +1738,7 @@ struct GameSettingsWindow : Window {
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switch (widget) {
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case WID_GS_OPTIONSPANEL:
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_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
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this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity());
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this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->last_clicked);
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break;
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case WID_GS_HELP_TEXT:
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