mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-10 08:00:05 +00:00
Codechange: use _cur_palette the same in all the drivers
It was a bit of a mixed bag. With this change, gfx.cpp is in control who accesses _cur_palette from the video-drivers.
This commit is contained in:
parent
1ed7afc0a8
commit
74186998a2
24
src/gfx.cpp
24
src/gfx.cpp
@ -1201,6 +1201,30 @@ void GfxInitPalettes()
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DoPaletteAnimations();
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}
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/**
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* Copy the current palette if the palette was updated.
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* Used by video-driver to get a current up-to-date version of the palette,
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* to avoid two threads accessing the same piece of memory (with a good chance
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* one is already updating the palette while the other is drawing based on it).
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* @param local_palette The location to copy the palette to.
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* @param force_copy Whether to ignore if there is an update for the palette.
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* @return True iff a copy was done.
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*/
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bool CopyPalette(Palette &local_palette, bool force_copy)
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{
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if (!force_copy && _cur_palette.count_dirty == 0) return false;
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local_palette = _cur_palette;
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_cur_palette.count_dirty = 0;
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if (force_copy) {
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local_palette.first_dirty = 0;
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local_palette.count_dirty = 256;
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}
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return true;
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}
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#define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
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#define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
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@ -121,6 +121,7 @@ void DrawDirtyBlocks();
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void AddDirtyBlock(int left, int top, int right, int bottom);
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void MarkWholeScreenDirty();
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bool CopyPalette(Palette &local_palette, bool force_copy = false);
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void GfxInitPalettes();
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void CheckBlitter();
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@ -43,6 +43,7 @@ static BITMAP *_allegro_screen;
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#define MAX_DIRTY_RECTS 100
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static PointDimension _dirty_rects[MAX_DIRTY_RECTS];
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static int _num_dirty_rects;
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static Palette _local_palette; ///< Current palette to use for drawing.
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void VideoDriver_Allegro::MakeDirty(int left, int top, int width, int height)
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{
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@ -80,9 +81,9 @@ static void UpdatePalette(uint start, uint count)
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uint end = start + count;
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for (uint i = start; i != end; i++) {
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pal[i].r = _cur_palette.palette[i].r / 4;
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pal[i].g = _cur_palette.palette[i].g / 4;
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pal[i].b = _cur_palette.palette[i].b / 4;
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pal[i].r = _local_palette.palette[i].r / 4;
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pal[i].g = _local_palette.palette[i].g / 4;
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pal[i].b = _local_palette.palette[i].b / 4;
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pal[i].filler = 0;
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}
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@ -96,25 +97,24 @@ static void InitPalette()
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void VideoDriver_Allegro::CheckPaletteAnim()
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{
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if (_cur_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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if (!CopyPalette(_local_palette)) return;
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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UpdatePalette(_cur_palette.first_dirty, _cur_palette.count_dirty);
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break;
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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case Blitter::PALETTE_ANIMATION_BLITTER:
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blitter->PaletteAnimate(_cur_palette);
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break;
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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UpdatePalette(_local_palette.first_dirty, _local_palette.count_dirty);
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break;
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case Blitter::PALETTE_ANIMATION_NONE:
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break;
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case Blitter::PALETTE_ANIMATION_BLITTER:
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blitter->PaletteAnimate(_local_palette);
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break;
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default:
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NOT_REACHED();
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}
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_cur_palette.count_dirty = 0;
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case Blitter::PALETTE_ANIMATION_NONE:
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break;
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default:
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NOT_REACHED();
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}
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}
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@ -37,6 +37,8 @@
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#import <OpenGL/OpenGL.h>
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#import <OpenGL/gl3.h>
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static Palette _local_palette; ///< Current palette to use for drawing.
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/**
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* Important notice regarding all modifications!!!!!!!
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@ -304,17 +306,15 @@ void VideoDriver_CocoaOpenGL::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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if (_cur_palette.count_dirty != 0) {
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if (CopyPalette(_local_palette)) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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/* Always push a changed palette to OpenGL. */
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CGLSetCurrentContext(this->gl_context);
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OpenGLBackend::Get()->UpdatePalette(_cur_palette.palette, _cur_palette.first_dirty, _cur_palette.count_dirty);
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OpenGLBackend::Get()->UpdatePalette(_local_palette.palette, _local_palette.first_dirty, _local_palette.count_dirty);
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if (blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_BLITTER) {
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blitter->PaletteAnimate(_cur_palette);
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blitter->PaletteAnimate(_local_palette);
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}
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_cur_palette.count_dirty = 0;
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}
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[ CATransaction begin ];
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@ -72,6 +72,7 @@
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#endif
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bool _cocoa_video_started = false;
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static Palette _local_palette; ///< Current palette to use for drawing.
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extern bool _tab_is_down;
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@ -714,9 +715,9 @@ void VideoDriver_CocoaQuartz::UpdatePalette(uint first_color, uint num_colors)
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for (uint i = first_color; i < first_color + num_colors; i++) {
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uint32 clr = 0xff000000;
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clr |= (uint32)_cur_palette.palette[i].r << 16;
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clr |= (uint32)_cur_palette.palette[i].g << 8;
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clr |= (uint32)_cur_palette.palette[i].b;
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clr |= (uint32)_local_palette.palette[i].r << 16;
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clr |= (uint32)_local_palette.palette[i].g << 8;
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clr |= (uint32)_local_palette.palette[i].b;
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this->palette[i] = clr;
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}
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@ -725,25 +726,24 @@ void VideoDriver_CocoaQuartz::UpdatePalette(uint first_color, uint num_colors)
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void VideoDriver_CocoaQuartz::CheckPaletteAnim()
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{
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if (_cur_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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if (!CopyPalette(_local_palette)) return;
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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this->UpdatePalette(_cur_palette.first_dirty, _cur_palette.count_dirty);
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break;
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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case Blitter::PALETTE_ANIMATION_BLITTER:
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blitter->PaletteAnimate(_cur_palette);
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break;
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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this->UpdatePalette(_local_palette.first_dirty, _local_palette.count_dirty);
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break;
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case Blitter::PALETTE_ANIMATION_NONE:
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break;
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case Blitter::PALETTE_ANIMATION_BLITTER:
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blitter->PaletteAnimate(_local_palette);
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break;
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default:
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NOT_REACHED();
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}
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_cur_palette.count_dirty = 0;
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case Blitter::PALETTE_ANIMATION_NONE:
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break;
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default:
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NOT_REACHED();
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}
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}
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@ -62,9 +62,7 @@ void VideoDriver_SDL_Default::MakePalette()
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if (_sdl_palette == nullptr) usererror("SDL2: Couldn't allocate palette: %s", SDL_GetError());
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}
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_cur_palette.first_dirty = 0;
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_cur_palette.count_dirty = 256;
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this->local_palette = _cur_palette;
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CopyPalette(this->local_palette, true);
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this->UpdatePalette();
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if (_sdl_surface != _sdl_real_surface) {
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@ -96,9 +94,9 @@ void VideoDriver_SDL_Default::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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if (IsEmptyRect(this->dirty_rect) && _cur_palette.count_dirty == 0) return;
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if (IsEmptyRect(this->dirty_rect) && this->local_palette.count_dirty == 0) return;
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if (_cur_palette.count_dirty != 0) {
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if (this->local_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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@ -117,7 +115,7 @@ void VideoDriver_SDL_Default::Paint()
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default:
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NOT_REACHED();
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}
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_cur_palette.count_dirty = 0;
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this->local_palette.count_dirty = 0;
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}
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SDL_Rect r = { this->dirty_rect.left, this->dirty_rect.top, this->dirty_rect.right - this->dirty_rect.left, this->dirty_rect.bottom - this->dirty_rect.top };
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@ -146,9 +146,7 @@ bool VideoDriver_SDL_OpenGL::AllocateBackingStore(int w, int h, bool force)
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SDL_GL_SwapWindow(this->sdl_window);
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_screen.dst_ptr = this->GetVideoPointer();
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_cur_palette.first_dirty = 0;
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_cur_palette.count_dirty = 256;
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this->local_palette = _cur_palette;
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CopyPalette(this->local_palette, true);
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return res;
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}
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@ -173,7 +171,7 @@ void VideoDriver_SDL_OpenGL::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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if (_cur_palette.count_dirty != 0) {
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if (this->local_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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/* Always push a changed palette to OpenGL. */
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@ -182,7 +180,7 @@ void VideoDriver_SDL_OpenGL::Paint()
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blitter->PaletteAnimate(this->local_palette);
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}
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_cur_palette.count_dirty = 0;
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this->local_palette.count_dirty = 0;
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}
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OpenGLBackend::Get()->Paint();
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@ -43,9 +43,7 @@ void VideoDriver_SDL_Base::MakeDirty(int left, int top, int width, int height)
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void VideoDriver_SDL_Base::CheckPaletteAnim()
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{
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if (_cur_palette.count_dirty == 0) return;
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this->local_palette = _cur_palette;
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if (!CopyPalette(this->local_palette)) return;
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this->MakeDirty(0, 0, _screen.width, _screen.height);
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}
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@ -131,10 +129,7 @@ void VideoDriver_SDL_Base::ClientSizeChanged(int w, int h, bool force)
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{
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/* Allocate backing store of the new size. */
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if (this->AllocateBackingStore(w, h, force)) {
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/* Mark all palette colours dirty. */
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_cur_palette.first_dirty = 0;
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_cur_palette.count_dirty = 256;
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this->local_palette = _cur_palette;
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CopyPalette(this->local_palette, true);
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BlitterFactory::GetCurrentBlitter()->PostResize();
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@ -45,7 +45,7 @@ public:
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protected:
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struct SDL_Window *sdl_window; ///< Main SDL window.
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Palette local_palette; ///< Copy of _cur_palette.
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Palette local_palette; ///< Current palette to use for drawing.
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bool buffer_locked; ///< Video buffer was locked by the main thread.
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Rect dirty_rect; ///< Rectangle encompassing the dirty area of the video buffer.
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@ -106,35 +106,30 @@ static void UpdatePalette(bool init = false)
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static void InitPalette()
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{
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_local_palette = _cur_palette;
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_local_palette.first_dirty = 0;
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_local_palette.count_dirty = 256;
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CopyPalette(_local_palette, true);
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UpdatePalette(true);
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}
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void VideoDriver_SDL::CheckPaletteAnim()
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{
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_local_palette = _cur_palette;
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if (!CopyPalette(_local_palette)) return;
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if (_cur_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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UpdatePalette();
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break;
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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UpdatePalette();
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break;
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case Blitter::PALETTE_ANIMATION_BLITTER:
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blitter->PaletteAnimate(_local_palette);
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break;
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case Blitter::PALETTE_ANIMATION_BLITTER:
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blitter->PaletteAnimate(_local_palette);
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break;
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case Blitter::PALETTE_ANIMATION_NONE:
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break;
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case Blitter::PALETTE_ANIMATION_NONE:
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break;
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default:
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NOT_REACHED();
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}
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_cur_palette.count_dirty = 0;
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default:
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NOT_REACHED();
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}
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}
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@ -42,8 +42,7 @@ bool _window_maximize;
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static Dimension _bck_resolution;
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DWORD _imm_props;
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/** Local copy of the palette for use in the drawing thread. */
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static Palette _local_palette;
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static Palette _local_palette; ///< Current palette to use for drawing.
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bool VideoDriver_Win32Base::ClaimMousePointer()
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{
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@ -812,9 +811,7 @@ void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
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void VideoDriver_Win32Base::CheckPaletteAnim()
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{
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if (_cur_palette.count_dirty == 0) return;
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_local_palette = _cur_palette;
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if (!CopyPalette(_local_palette)) return;
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this->MakeDirty(0, 0, _screen.width, _screen.height);
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}
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@ -878,10 +875,7 @@ void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
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{
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/* Allocate backing store of the new size. */
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if (this->AllocateBackingStore(w, h, force)) {
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/* Mark all palette colours dirty. */
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_cur_palette.first_dirty = 0;
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_cur_palette.count_dirty = 256;
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_local_palette = _cur_palette;
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CopyPalette(_local_palette, true);
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BlitterFactory::GetCurrentBlitter()->PostResize();
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@ -1078,9 +1072,7 @@ bool VideoDriver_Win32GDI::AfterBlitterChange()
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void VideoDriver_Win32GDI::MakePalette()
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{
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_cur_palette.first_dirty = 0;
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_cur_palette.count_dirty = 256;
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_local_palette = _cur_palette;
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CopyPalette(_local_palette, true);
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LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
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@ -1135,7 +1127,7 @@ void VideoDriver_Win32GDI::Paint()
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HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
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HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
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if (_cur_palette.count_dirty != 0) {
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if (_local_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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@ -1154,7 +1146,7 @@ void VideoDriver_Win32GDI::Paint()
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default:
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NOT_REACHED();
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}
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_cur_palette.count_dirty = 0;
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_local_palette.count_dirty = 0;
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}
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BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
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@ -1474,7 +1466,7 @@ void VideoDriver_Win32OpenGL::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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if (_cur_palette.count_dirty != 0) {
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if (_local_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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/* Always push a changed palette to OpenGL. */
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@ -1483,7 +1475,7 @@ void VideoDriver_Win32OpenGL::Paint()
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blitter->PaletteAnimate(_local_palette);
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}
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_cur_palette.count_dirty = 0;
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_local_palette.count_dirty = 0;
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}
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OpenGLBackend::Get()->Paint();
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