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(svn r18848) -Fix (r18838): the original accelaration got broken
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@ -2941,7 +2941,7 @@ int Train::UpdateSpeed()
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switch (_settings_game.vehicle.train_acceleration_model) {
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default: NOT_REACHED();
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case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AM_BRAKE) ? -4 : 2; break;
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case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AM_BRAKE ? -4 : 2); break;
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case TAM_REALISTIC:
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this->max_speed = this->GetCurrentMaxSpeed();
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accel = this->GetAcceleration();
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