(svn r13149) -Codechange: make a class of the BuildBridgeWindow.

This commit is contained in:
skidd13 2008-05-17 22:07:04 +00:00
parent 8e47178919
commit 736671347b

View File

@ -17,37 +17,34 @@
#include "viewport_func.h" #include "viewport_func.h"
#include "gfx_func.h" #include "gfx_func.h"
#include "tunnelbridge.h" #include "tunnelbridge.h"
#include "sortlist_type.h"
#include "table/strings.h" #include "table/strings.h"
static struct BridgeData { /**
uint8 last_size; * Carriage for the data we need if we want to build a bridge
uint count; */
TileIndex start_tile; struct BuildBridgeData {
TileIndex end_tile; BridgeType index;
uint32 type; ///< Data type for the bridge. Bit 16,15 = transport type, 14..8 = road/rail pieces, 7..0 = type of bridge const BridgeSpec *spec;
BridgeType indexes[MAX_BRIDGES]; Money cost;
Money costs[MAX_BRIDGES]; };
BridgeData() typedef GUIList<BuildBridgeData> GUIBridgeList;
: last_size(4)
, count(0)
{};
} _bridgedata;
/**
* Callback executed after a build Bridge CMD has been called
*
* @param scucess True if the build succeded
* @param tile The tile where the command has been executed
* @param p1 not used
* @param p2 not used
*/
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2) void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
{ {
if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile); if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
} }
static void BuildBridge(Window *w, int i)
{
delete w;
DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile,
_bridgedata.type | _bridgedata.indexes[i], CcBuildBridge,
CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
}
/* Names of the build bridge selection window */ /* Names of the build bridge selection window */
enum BuildBridgeSelectionWidgets { enum BuildBridgeSelectionWidgets {
BBSW_CLOSEBOX = 0, BBSW_CLOSEBOX = 0,
@ -57,72 +54,111 @@ enum BuildBridgeSelectionWidgets {
BBSW_RESIZEBOX BBSW_RESIZEBOX
}; };
static void BuildBridgeWndProc(Window *w, WindowEvent *e) class BuildBridgeWindow : public Window {
{ private:
switch (e->event) { /* The last size of the build bridge window
case WE_CREATE: * is saved during runtime */
w->resize.step_height = 22; static uint8 last_size;
w->vscroll.count = _bridgedata.count;
if (_bridgedata.last_size <= 4) { TileIndex start_tile;
w->vscroll.cap = 4; TileIndex end_tile;
} else { uint32 type;
/* Resize the bridge selection window if we used a bigger one the last time */ const GUIBridgeList *bridges;
w->vscroll.cap = (w->vscroll.count > _bridgedata.last_size) ? _bridgedata.last_size : w->vscroll.count;
ResizeWindow(w, 0, (w->vscroll.cap - 4) * w->resize.step_height);
w->widget[BBSW_BRIDGE_LIST].data = (w->vscroll.cap << 8) + 1;
}
break;
case WE_PAINT: { void BuildBridge(uint8 i)
w->DrawWidgets(); {
DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->sort_list[i].index,
CcBuildBridge, CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
}
uint y = 15; public:
for (uint i = 0; (i < w->vscroll.cap) && ((i + w->vscroll.pos) < _bridgedata.count); i++) { BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, const GUIBridgeList *bl) : Window(desc),
const BridgeSpec *b = GetBridgeSpec(_bridgedata.indexes[i + w->vscroll.pos]); start_tile(start),
end_tile(end),
type(br_type),
bridges(bl)
{
SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]); /* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
SetDParam(1, b->speed * 10 / 16); this->widget[BBSW_CAPTION].data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
SetDParam(0, b->material);
DrawSprite(b->sprite, b->pal, 3, y); this->resize.step_height = 22;
DrawString(44, y, STR_500D, TC_FROMSTRING); this->vscroll.count = bl->list_length;
y += w->resize.step_height;
} if (this->last_size <= 4) {
break; this->vscroll.cap = 4;
} else {
/* Resize the bridge selection window if we used a bigger one the last time */
this->vscroll.cap = (this->vscroll.count > this->last_size) ? this->last_size : this->vscroll.count;
ResizeWindow(this, 0, (this->vscroll.cap - 4) * this->resize.step_height);
this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
} }
case WE_KEYPRESS: { this->FindWindowPlacementAndResize(desc);
const uint8 i = e->we.keypress.keycode - '1'; }
if (i < 9 && i < _bridgedata.count) {
e->we.keypress.cont = false;
BuildBridge(w, i);
}
break; ~BuildBridgeWindow()
{
free(this->bridges->sort_list);
delete bridges;
}
virtual void OnPaint()
{
this->DrawWidgets();
uint y = 15;
for (uint i = 0; (i < this->vscroll.cap) && ((i + this->vscroll.pos) < this->bridges->list_length); i++) {
const BridgeSpec *b = this->bridges->sort_list[i + this->vscroll.pos].spec;
SetDParam(2, this->bridges->sort_list[i + this->vscroll.pos].cost);
SetDParam(1, b->speed * 10 / 16);
SetDParam(0, b->material);
DrawSprite(b->sprite, b->pal, 3, y);
DrawString(44, y, STR_500D, TC_FROMSTRING);
y += this->resize.step_height;
} }
}
case WE_CLICK: virtual bool OnKeyPress(uint16 key, uint16 keycode)
if (e->we.click.widget == BBSW_BRIDGE_LIST) { {
uint ind = ((int)e->we.click.pt.y - 14) / w->resize.step_height; const uint8 i = keycode - '1';
if (ind < w->vscroll.cap) { if (i < 9 && i < this->bridges->list_length) {
ind += w->vscroll.pos; /* Build the requested bridge */
if (ind < _bridgedata.count) { this->BuildBridge(i);
BuildBridge(w, ind); delete this;
} return false;
}
return true;
}
virtual void OnClick(Point pt, int widget)
{
if (widget == BBSW_BRIDGE_LIST) {
uint i = ((int)pt.y - 14) / this->resize.step_height;
if (i < this->vscroll.cap) {
i += this->vscroll.pos;
if (i < this->bridges->list_length) {
this->BuildBridge(i);
delete this;
} }
} }
break; }
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[BBSW_BRIDGE_LIST].data = (w->vscroll.cap << 8) + 1;
SetVScrollCount(w, _bridgedata.count);
_bridgedata.last_size = w->vscroll.cap;
break;
} }
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
SetVScrollCount(this, this->bridges->list_length);
this->last_size = this->vscroll.cap;
}
};
/* Set the default size of the Build Bridge Window */
uint8 BuildBridgeWindow::last_size = 4;
/* Widget definition for the rail bridge selection window */ /* Widget definition for the rail bridge selection window */
static const Widget _build_bridge_widgets[] = { static const Widget _build_bridge_widgets[] = {
@ -140,23 +176,62 @@ static const WindowDesc _build_bridge_desc = {
WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR, WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
_build_bridge_widgets, _build_bridge_widgets,
BuildBridgeWndProc NULL
}; };
/**
* Add a buildable bridge to the list.
* If the list is empty a new one is created.
*
* @param bl The list which we want to manage
* @param item The item to add
* @return The pointer to the list
*/
static GUIBridgeList *PushBridgeList(GUIBridgeList *bl, BuildBridgeData item)
{
if (bl == NULL) {
/* Create the list if needed */
bl = new GUIBridgeList();
bl->flags |= VL_RESORT;
bl->list_length = 1;
} else {
/* Resize the list */
bl->list_length++;
}
bl->sort_list = ReallocT(bl->sort_list, bl->list_length);
bl->sort_list[bl->list_length - 1] = item;
return bl;
}
/**
* Prepare the data for the build a bridge window.
* If we can't build a bridge under the given conditions
* show an error message.
*
* @parma start The start tile of the bridge
* @param end The end tile of the bridge
* @param transport_type The transport type
* @param bridge_type The bridge type
*/
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type) void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type)
{ {
DeleteWindowById(WC_BUILD_BRIDGE, 0); DeleteWindowById(WC_BUILD_BRIDGE, 0);
_bridgedata.type = (transport_type << 15) | (bridge_type << 8); //prepare the parameter for use only once /* Data type for the bridge.
_bridgedata.start_tile = start; * Bit 16,15 = transport type,
_bridgedata.end_tile = end; * 14..8 = road/rail pieces,
* 7..0 = type of bridge */
uint32 type = (transport_type << 15) | (bridge_type << 8);
/* only query bridge building possibility once, result is the same for all bridges! /* only query bridge building possibility once, result is the same for all bridges!
* returns CMD_ERROR on failure, and price on success */ * returns CMD_ERROR on failure, and price on success */
StringID errmsg = INVALID_STRING_ID; StringID errmsg = INVALID_STRING_ID;
CommandCost ret = DoCommand(end, start, _bridgedata.type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE); CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
uint8 j = 0; GUIBridgeList *bl = NULL;
if (CmdFailed(ret)) { if (CmdFailed(ret)) {
errmsg = _error_message; errmsg = _error_message;
} else { } else {
@ -171,22 +246,19 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) { for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
if (CheckBridge_Stuff(brd_type, bridge_len)) { if (CheckBridge_Stuff(brd_type, bridge_len)) {
/* bridge is accepted, add to list */ /* bridge is accepted, add to list */
const BridgeSpec *b = GetBridgeSpec(brd_type); BuildBridgeData item;
item.index = brd_type;
item.spec = GetBridgeSpec(brd_type);
/* Add to terraforming & bulldozing costs the cost of the /* Add to terraforming & bulldozing costs the cost of the
* bridge itself (not computed with DC_QUERY_COST) */ * bridge itself (not computed with DC_QUERY_COST) */
_bridgedata.costs[j] = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8); item.cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item.spec->price) >> 8);
_bridgedata.indexes[j] = brd_type; bl = PushBridgeList(bl, item);
j++;
} }
} }
_bridgedata.count = j;
} }
if (j != 0) { if (bl != NULL) {
Window *w = new Window(&_build_bridge_desc); new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
w->widget[BBSW_CAPTION].data = (transport_type == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
} else { } else {
ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE); ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
} }