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(svn r13149) -Codechange: make a class of the BuildBridgeWindow.
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@ -17,37 +17,34 @@
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "tunnelbridge.h"
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#include "sortlist_type.h"
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#include "table/strings.h"
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static struct BridgeData {
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uint8 last_size;
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uint count;
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TileIndex start_tile;
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TileIndex end_tile;
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uint32 type; ///< Data type for the bridge. Bit 16,15 = transport type, 14..8 = road/rail pieces, 7..0 = type of bridge
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BridgeType indexes[MAX_BRIDGES];
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Money costs[MAX_BRIDGES];
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/**
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* Carriage for the data we need if we want to build a bridge
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*/
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struct BuildBridgeData {
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BridgeType index;
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const BridgeSpec *spec;
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Money cost;
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};
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BridgeData()
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: last_size(4)
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, count(0)
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{};
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} _bridgedata;
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typedef GUIList<BuildBridgeData> GUIBridgeList;
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/**
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* Callback executed after a build Bridge CMD has been called
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*
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* @param scucess True if the build succeded
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* @param tile The tile where the command has been executed
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* @param p1 not used
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* @param p2 not used
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*/
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void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
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}
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static void BuildBridge(Window *w, int i)
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{
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delete w;
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DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile,
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_bridgedata.type | _bridgedata.indexes[i], CcBuildBridge,
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CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
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}
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/* Names of the build bridge selection window */
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enum BuildBridgeSelectionWidgets {
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BBSW_CLOSEBOX = 0,
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@ -57,72 +54,111 @@ enum BuildBridgeSelectionWidgets {
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BBSW_RESIZEBOX
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};
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static void BuildBridgeWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE:
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w->resize.step_height = 22;
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w->vscroll.count = _bridgedata.count;
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class BuildBridgeWindow : public Window {
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private:
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/* The last size of the build bridge window
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* is saved during runtime */
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static uint8 last_size;
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if (_bridgedata.last_size <= 4) {
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w->vscroll.cap = 4;
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} else {
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/* Resize the bridge selection window if we used a bigger one the last time */
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w->vscroll.cap = (w->vscroll.count > _bridgedata.last_size) ? _bridgedata.last_size : w->vscroll.count;
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ResizeWindow(w, 0, (w->vscroll.cap - 4) * w->resize.step_height);
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w->widget[BBSW_BRIDGE_LIST].data = (w->vscroll.cap << 8) + 1;
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}
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break;
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TileIndex start_tile;
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TileIndex end_tile;
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uint32 type;
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const GUIBridgeList *bridges;
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case WE_PAINT: {
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w->DrawWidgets();
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void BuildBridge(uint8 i)
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{
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DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->sort_list[i].index,
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CcBuildBridge, CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
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}
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uint y = 15;
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for (uint i = 0; (i < w->vscroll.cap) && ((i + w->vscroll.pos) < _bridgedata.count); i++) {
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const BridgeSpec *b = GetBridgeSpec(_bridgedata.indexes[i + w->vscroll.pos]);
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public:
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BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, const GUIBridgeList *bl) : Window(desc),
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start_tile(start),
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end_tile(end),
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type(br_type),
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bridges(bl)
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{
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SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]);
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SetDParam(1, b->speed * 10 / 16);
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SetDParam(0, b->material);
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/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
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this->widget[BBSW_CAPTION].data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
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DrawSprite(b->sprite, b->pal, 3, y);
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DrawString(44, y, STR_500D, TC_FROMSTRING);
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y += w->resize.step_height;
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}
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break;
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this->resize.step_height = 22;
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this->vscroll.count = bl->list_length;
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if (this->last_size <= 4) {
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this->vscroll.cap = 4;
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} else {
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/* Resize the bridge selection window if we used a bigger one the last time */
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this->vscroll.cap = (this->vscroll.count > this->last_size) ? this->last_size : this->vscroll.count;
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ResizeWindow(this, 0, (this->vscroll.cap - 4) * this->resize.step_height);
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this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
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}
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case WE_KEYPRESS: {
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const uint8 i = e->we.keypress.keycode - '1';
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if (i < 9 && i < _bridgedata.count) {
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e->we.keypress.cont = false;
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BuildBridge(w, i);
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}
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this->FindWindowPlacementAndResize(desc);
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}
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break;
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~BuildBridgeWindow()
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{
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free(this->bridges->sort_list);
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delete bridges;
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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uint y = 15;
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for (uint i = 0; (i < this->vscroll.cap) && ((i + this->vscroll.pos) < this->bridges->list_length); i++) {
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const BridgeSpec *b = this->bridges->sort_list[i + this->vscroll.pos].spec;
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SetDParam(2, this->bridges->sort_list[i + this->vscroll.pos].cost);
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SetDParam(1, b->speed * 10 / 16);
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SetDParam(0, b->material);
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DrawSprite(b->sprite, b->pal, 3, y);
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DrawString(44, y, STR_500D, TC_FROMSTRING);
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y += this->resize.step_height;
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}
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}
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case WE_CLICK:
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if (e->we.click.widget == BBSW_BRIDGE_LIST) {
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uint ind = ((int)e->we.click.pt.y - 14) / w->resize.step_height;
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if (ind < w->vscroll.cap) {
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ind += w->vscroll.pos;
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if (ind < _bridgedata.count) {
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BuildBridge(w, ind);
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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{
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const uint8 i = keycode - '1';
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if (i < 9 && i < this->bridges->list_length) {
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/* Build the requested bridge */
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this->BuildBridge(i);
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delete this;
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return false;
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}
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return true;
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}
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virtual void OnClick(Point pt, int widget)
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{
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if (widget == BBSW_BRIDGE_LIST) {
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uint i = ((int)pt.y - 14) / this->resize.step_height;
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if (i < this->vscroll.cap) {
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i += this->vscroll.pos;
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if (i < this->bridges->list_length) {
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this->BuildBridge(i);
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delete this;
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}
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}
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break;
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case WE_RESIZE:
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w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
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w->widget[BBSW_BRIDGE_LIST].data = (w->vscroll.cap << 8) + 1;
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SetVScrollCount(w, _bridgedata.count);
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_bridgedata.last_size = w->vscroll.cap;
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break;
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}
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}
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}
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virtual void OnResize(Point new_size, Point delta)
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{
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this->vscroll.cap += delta.y / (int)this->resize.step_height;
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this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
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SetVScrollCount(this, this->bridges->list_length);
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this->last_size = this->vscroll.cap;
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}
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};
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/* Set the default size of the Build Bridge Window */
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uint8 BuildBridgeWindow::last_size = 4;
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/* Widget definition for the rail bridge selection window */
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static const Widget _build_bridge_widgets[] = {
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@ -140,23 +176,62 @@ static const WindowDesc _build_bridge_desc = {
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WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
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_build_bridge_widgets,
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BuildBridgeWndProc
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NULL
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};
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/**
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* Add a buildable bridge to the list.
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* If the list is empty a new one is created.
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*
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* @param bl The list which we want to manage
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* @param item The item to add
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* @return The pointer to the list
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*/
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static GUIBridgeList *PushBridgeList(GUIBridgeList *bl, BuildBridgeData item)
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{
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if (bl == NULL) {
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/* Create the list if needed */
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bl = new GUIBridgeList();
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bl->flags |= VL_RESORT;
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bl->list_length = 1;
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} else {
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/* Resize the list */
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bl->list_length++;
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}
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bl->sort_list = ReallocT(bl->sort_list, bl->list_length);
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bl->sort_list[bl->list_length - 1] = item;
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return bl;
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}
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/**
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* Prepare the data for the build a bridge window.
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* If we can't build a bridge under the given conditions
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* show an error message.
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*
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* @parma start The start tile of the bridge
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* @param end The end tile of the bridge
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* @param transport_type The transport type
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* @param bridge_type The bridge type
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*/
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void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type)
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{
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DeleteWindowById(WC_BUILD_BRIDGE, 0);
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_bridgedata.type = (transport_type << 15) | (bridge_type << 8); //prepare the parameter for use only once
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_bridgedata.start_tile = start;
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_bridgedata.end_tile = end;
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/* Data type for the bridge.
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* Bit 16,15 = transport type,
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* 14..8 = road/rail pieces,
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* 7..0 = type of bridge */
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uint32 type = (transport_type << 15) | (bridge_type << 8);
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/* only query bridge building possibility once, result is the same for all bridges!
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* returns CMD_ERROR on failure, and price on success */
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StringID errmsg = INVALID_STRING_ID;
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CommandCost ret = DoCommand(end, start, _bridgedata.type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
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CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
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uint8 j = 0;
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GUIBridgeList *bl = NULL;
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if (CmdFailed(ret)) {
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errmsg = _error_message;
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} else {
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@ -171,22 +246,19 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
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for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
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if (CheckBridge_Stuff(brd_type, bridge_len)) {
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/* bridge is accepted, add to list */
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const BridgeSpec *b = GetBridgeSpec(brd_type);
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BuildBridgeData item;
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item.index = brd_type;
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item.spec = GetBridgeSpec(brd_type);
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/* Add to terraforming & bulldozing costs the cost of the
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* bridge itself (not computed with DC_QUERY_COST) */
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_bridgedata.costs[j] = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);
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_bridgedata.indexes[j] = brd_type;
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j++;
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item.cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item.spec->price) >> 8);
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bl = PushBridgeList(bl, item);
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}
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}
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_bridgedata.count = j;
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}
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if (j != 0) {
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Window *w = new Window(&_build_bridge_desc);
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/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
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w->widget[BBSW_CAPTION].data = (transport_type == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
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if (bl != NULL) {
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new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
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} else {
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ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
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}
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