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(svn r8750) -Fix (r8747): PLANES defined in wingdi.h caused compilation error under Win32. Changed to AIRPLANES
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@ -3269,7 +3269,7 @@ static void AiStateAirportStuff(Player *p)
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AirportFTAClass::Flags flags = GetAirport(st->airport_type)->flags;
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if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::PLANES))) {
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if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) {
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continue;
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}
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@ -3292,7 +3292,7 @@ static void AiStateAirportStuff(Player *p)
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* broken because they will probably need different
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* tileoff values etc), no matter that
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* IsHangarTile() makes no sense. --pasky */
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if (!(flags & AirportFTAClass::PLANES)) {
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if (!(flags & AirportFTAClass::AIRPLANES)) {
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/* Heliports should have maybe own rulesets but
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* OTOH we don't want AI to pick them up when
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* looking for a suitable airport type to build.
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@ -251,7 +251,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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// Prevent building aircraft types at places which can't handle them
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const Station* st = GetStationByTile(tile);
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const AirportFTAClass* apc = GetAirport(st->airport_type);
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if (!(apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::PLANES : AirportFTAClass::HELICOPTERS))) {
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if (!(apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS))) {
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return CMD_ERROR;
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}
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@ -1640,7 +1640,7 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
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st = GetStation(v->u.air.targetairport);
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// runway busy or not allowed to use this airstation, circle
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if (apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::PLANES) &&
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if (apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES) &&
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st->airport_tile != 0 &&
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(st->owner == OWNER_NONE || st->owner == v->owner)) {
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// {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
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@ -122,9 +122,9 @@ struct AirportFTAbuildup;
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typedef struct AirportFTAClass {
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public:
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enum Flags {
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PLANES = 0x1,
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AIRPLANES = 0x1,
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HELICOPTERS = 0x2,
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ALL = PLANES | HELICOPTERS,
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ALL = AIRPLANES | HELICOPTERS,
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SHORT_STRIP = 0x4
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};
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