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(svn r14245) -Fix: NewGRF configs loaded from the config file would always default to the DOS palette instead of the "default" palette.
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@ -195,6 +195,8 @@ static bool DetermineGraphicsPack()
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return _used_graphics_set != NULL;
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}
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extern void UpdateNewGRFConfigPalette();
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/**
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* Determine the palette that has to be used.
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* - forced palette via command line -> leave it that way
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@ -219,6 +221,8 @@ static void DeterminePalette()
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default:
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NOT_REACHED();
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}
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UpdateNewGRFConfigPalette();
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}
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/**
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@ -26,6 +26,20 @@ GRFConfig *_grfconfig_newgame;
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GRFConfig *_grfconfig_static;
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/**
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* Update the palettes of the graphics from the config file.
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* This is needed because the config file gets read and parsed
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* before the palette is chosen (one can configure the base
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* graphics set governing the palette in the config after all).
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* As a result of this we update the settings from the config
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* once we have determined the palette.
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*/
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void UpdateNewGRFConfigPalette()
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{
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for (GRFConfig *c = _grfconfig_newgame; c != NULL; c = c->next) c->windows_paletted = (_use_palette == PAL_WINDOWS);
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for (GRFConfig *c = _grfconfig_static; c != NULL; c = c->next) c->windows_paletted = (_use_palette == PAL_WINDOWS);
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}
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/* Calculate the MD5 Sum for a GRF */
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static bool CalcGRFMD5Sum(GRFConfig *config)
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{
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