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(svn r2127) Get rid again of the CmdSetNewMapSize(), which was agreed to be just useless clutter. (Perhaps we should get rid of CmdSetNewLandscapeType() too, but I won't take responsibility for that. ;-)
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@ -167,8 +167,6 @@ DEF_COMMAND(CmdRemoveSignalTrack);
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DEF_COMMAND(CmdReplaceVehicle);
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DEF_COMMAND(CmdSetNewMapSize);
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/* The master command table */
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static CommandProc * const _command_proc_table[] = {
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CmdBuildRailroadTrack, /* 0 */
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@ -310,7 +308,6 @@ static CommandProc * const _command_proc_table[] = {
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CmdGiveMoney, /* 113 */
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CmdChangePatchSetting, /* 114 */
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CmdReplaceVehicle, /* 115 */
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CmdSetNewMapSize, /* 116 */
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};
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/* This function range-checks a cmd, and checks if the cmd is not NULL */
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@ -149,8 +149,6 @@ enum {
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CMD_CHANGE_PATCH_SETTING = 114,
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CMD_REPLACE_VEHICLE = 115,
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CMD_SET_NEW_MAP_SIZE = 116,
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};
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enum {
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10
intro_gui.c
10
intro_gui.c
@ -79,13 +79,16 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
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case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
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case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case 6: case 7: case 8: case 9:
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// XXX: Useless usage of the CMD infrastructure?
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DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
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break;
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case 10: case 11: case 12: case 13: case 14: case 15:
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DoCommandP(0, 6 + e->click.widget - 10, _patches.map_y, NULL, CMD_SET_NEW_MAP_SIZE);
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_patches.map_x = 6 + e->click.widget - 10;
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InvalidateWindowClasses(WC_SELECT_GAME);
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break;
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case 16: case 17: case 18: case 19: case 20: case 21:
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DoCommandP(0, _patches.map_x, 6 + e->click.widget - 16, NULL, CMD_SET_NEW_MAP_SIZE);
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_patches.map_y = 6 + e->click.widget - 16;
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InvalidateWindowClasses(WC_SELECT_GAME);
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break;
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case 23:
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#ifdef ENABLE_NETWORK
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@ -326,9 +329,6 @@ int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSetNewMapSize(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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_patches.map_x = p1;
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_patches.map_y = p2;
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InvalidateWindowClasses(WC_SELECT_GAME);
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}
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return 0;
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}
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