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(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.
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@ -477,6 +477,7 @@ void SetCachedEngineCounts()
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/* Recalculate */
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Group *g;
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FOR_ALL_GROUPS(g) {
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g->num_vehicle = 0;
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free(g->num_engines);
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g->num_engines = CallocT<EngineID>(engines);
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}
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@ -496,6 +497,7 @@ void SetCachedEngineCounts()
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assert(v->owner == g->owner);
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g->num_engines[v->engine_type]++;
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if (v->IsPrimaryVehicle()) g->num_vehicle++;
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}
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}
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@ -17,7 +17,7 @@
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static const SaveLoad _group_desc[] = {
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SLE_CONDVAR(Group, name, SLE_NAME, 0, 83),
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SLE_CONDSTR(Group, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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SLE_VAR(Group, num_vehicle, SLE_UINT16),
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SLE_CONDNULL(2, 0, 163), // num_vehicle
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SLE_VAR(Group, owner, SLE_UINT8),
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SLE_VAR(Group, vehicle_type, SLE_UINT8),
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SLE_VAR(Group, replace_protection, SLE_BOOL),
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