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@ -30,7 +30,7 @@ extern LeagueTablePool _league_table_pool;
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**/
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struct LeagueTableElement : LeagueTableElementPool::PoolItem<&_league_table_element_pool> {
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LeagueTableID table; ///< Id of the table which this element belongs to
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uint64 rating; ///< Value that determines ordering of elements in the table (higher=better)
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int64 rating; ///< Value that determines ordering of elements in the table (higher=better)
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CompanyID company; ///< Company Id to show the color blob for or INVALID_COMPANY
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std::string text; ///< Text of the element
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std::string score; ///< String representation of the score associated with the element
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@ -17,7 +17,7 @@
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static const SaveLoad _league_table_elements_desc[] = {
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SLE_VAR(LeagueTableElement, table, SLE_UINT8),
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SLE_VAR(LeagueTableElement, rating, SLE_UINT64),
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SLE_VAR(LeagueTableElement, rating, SLE_FILE_U64 | SLE_VAR_I64),
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SLE_VAR(LeagueTableElement, company, SLE_UINT8),
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SLE_SSTR(LeagueTableElement, text, SLE_STR | SLF_ALLOW_CONTROL),
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SLE_SSTR(LeagueTableElement, score, SLE_STR | SLF_ALLOW_CONTROL),
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@ -340,9 +340,10 @@ enum SaveLoadVersion : uint16 {
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SLV_LINKGRAPH_TRAVEL_TIME, ///< 297 PR#9457 v12.0-RC1 Store travel time in the linkgraph.
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SLV_DOCK_DOCKINGTILES, ///< 298 PR#9578 All tiles around docks may be docking tiles.
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SLV_REPAIR_OBJECT_DOCKING_TILES, ///< 299 PR#9594 v12.0 Fixing issue with docking tiles overlapping objects.
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SLV_U64_TICK_COUNTER, ///< 300 PR#10035 Make _tick_counter 64bit to avoid wrapping.
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SLV_LAST_LOADING_TICK, ///< 301 PR#9693 Store tick of last loading for vehicles.
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SLV_MULTITRACK_LEVEL_CROSSINGS, ///< 302 PR#9931 Multi-track level crossings.
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SLV_MULTITRACK_LEVEL_CROSSINGS, ///< 302 PR#9931 v13.0 Multi-track level crossings.
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SL_MAX_VERSION, ///< Highest possible saveload version
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};
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