(svn r7672) -Backport from trunk (r7562):

- [win32] OpenTTD didn't always remember its maximized state on restart.
This commit is contained in:
Darkvater 2006-12-30 23:21:02 +00:00
parent f3424f51bc
commit 6fa93f4a7a

View File

@ -564,17 +564,18 @@ static void MakeWindow(bool full_screen)
{
RECT r;
uint style;
DWORD style, showstyle;
int x, y, w, h;
showstyle = SW_SHOWNORMAL;
_wnd.fullscreen = full_screen;
if (_wnd.fullscreen) {
style = WS_POPUP | WS_VISIBLE;
style = WS_POPUP;
SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
} else {
style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
style = WS_OVERLAPPEDWINDOW;
/* On window creation, check if we were in maximize mode before */
if (_window_maximize) style |= WS_MAXIMIZE;
if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
SetRect(&r, 0, 0, _wnd.width, _wnd.height);
}
@ -595,6 +596,7 @@ static void MakeWindow(bool full_screen)
_wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
if (_wnd.main_wnd == NULL) error("CreateWindow failed");
ShowWindow(_wnd.main_wnd, showstyle);
}
}
GameSizeChanged(); // invalidate all windows, force redraw