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Codechange: use size_t for the MTU limits and remove default parameter
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@ -25,7 +25,7 @@ static const uint16_t NETWORK_CONTENT_SERVER_PORT = 3978; ///< The
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static const uint16_t NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
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static const uint16_t NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
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static const uint16_t UDP_MTU = 1460; ///< Number of bytes we can pack in a single UDP packet
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static const size_t UDP_MTU = 1460; ///< Number of bytes we can pack in a single UDP packet
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static const std::string NETWORK_SURVEY_DETAILS_LINK = "https://survey.openttd.org/participate"; ///< Link with more details & privacy statement of the survey.
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/*
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@ -42,8 +42,8 @@ static const std::string NETWORK_SURVEY_DETAILS_LINK = "https://survey.openttd.o
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* Send_uint16(GB(size, 16, 14) | 0b10 << 14)
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* Send_uint16(GB(size, 0, 16))
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*/
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static const uint16_t TCP_MTU = 32767; ///< Number of bytes we can pack in a single TCP packet
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static const uint16_t COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
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static const size_t TCP_MTU = 32767; ///< Number of bytes we can pack in a single TCP packet
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static const size_t COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
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static const byte NETWORK_GAME_ADMIN_VERSION = 3; ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 7; ///< What version of game-info do we use?
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