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@ -1939,7 +1939,7 @@ STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Set the year wh
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STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cycle through signal types: {STRING2}
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STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Select which signal types to cycle through when Ctrl+Clicking on a built signal with the signal tool
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###length 2
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STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only
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STR_CONFIG_SETTING_CYCLE_SIGNAL_GROUP :Current group only
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STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All visible
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STR_CONFIG_SETTING_SIGNAL_GUI_MODE :Show signal types: {STRING2}
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@ -241,16 +241,36 @@ static void GenericPlaceSignals(TileIndex tile)
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Command<CMD_REMOVE_SINGLE_SIGNAL>::Post(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM, CcPlaySound_CONSTRUCTION_RAIL, tile, track);
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} else {
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/* Which signals should we cycle through? */
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SignalType cycle_start = _settings_client.gui.cycle_signal_types == SIGNAL_CYCLE_ALL && _settings_client.gui.signal_gui_mode == SIGNAL_GUI_ALL ? SIGTYPE_BLOCK : SIGTYPE_PBS;
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bool tile_has_signal = IsValidTrack(track) && HasSignalOnTrack(tile, track);
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SignalType cur_signal_on_tile = tile_has_signal ? GetSignalType(tile, track) : _cur_signal_type;
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SignalType cycle_start;
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SignalType cycle_end;
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/* Start with the least restrictive case: the player wants to cycle through all signals they can see. */
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if (_settings_client.gui.cycle_signal_types == SIGNAL_CYCLE_ALL) {
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cycle_start = _settings_client.gui.signal_gui_mode == SIGNAL_GUI_ALL ? SIGTYPE_BLOCK : SIGTYPE_PBS;
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cycle_end = SIGTYPE_LAST;
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} else {
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/* Only cycle through signals of the same group (block or path) as the current signal on the tile. */
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if (cur_signal_on_tile <= SIGTYPE_LAST_NOPBS) {
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/* Block signals only. */
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cycle_start = SIGTYPE_BLOCK;
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cycle_end = SIGTYPE_LAST_NOPBS;
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} else {
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/* Path signals only. */
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cycle_start = SIGTYPE_PBS;
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cycle_end = SIGTYPE_LAST;
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}
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}
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if (FindWindowById(WC_BUILD_SIGNAL, 0) != nullptr) {
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/* signal GUI is used */
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Command<CMD_BUILD_SINGLE_SIGNAL>::Post(_convert_signal_button ? STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE : STR_ERROR_CAN_T_BUILD_SIGNALS_HERE, CcPlaySound_CONSTRUCTION_RAIL,
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tile, track, _cur_signal_type, _cur_signal_variant, _convert_signal_button, false, _ctrl_pressed, cycle_start, SIGTYPE_LAST, 0, 0);
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tile, track, _cur_signal_type, _cur_signal_variant, _convert_signal_button, false, _ctrl_pressed, cycle_start, cycle_end, 0, 0);
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} else {
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SignalVariant sigvar = TimerGameCalendar::year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC;
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Command<CMD_BUILD_SINGLE_SIGNAL>::Post(STR_ERROR_CAN_T_BUILD_SIGNALS_HERE, CcPlaySound_CONSTRUCTION_RAIL,
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tile, track, _settings_client.gui.default_signal_type, sigvar, false, false, _ctrl_pressed, cycle_start, SIGTYPE_LAST, 0, 0);
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tile, track, _settings_client.gui.default_signal_type, sigvar, false, false, _ctrl_pressed, cycle_start, cycle_end, 0, 0);
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}
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}
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@ -27,8 +27,8 @@ enum SignalGUISettings : uint8_t {
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/** Settings for which signals are cycled through by control-clicking on the signal with the signal tool. */
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enum SignalCycleSettings : uint8_t {
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SIGNAL_CYCLE_PATH = 0, ///< Cycle through path signals only.
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SIGNAL_CYCLE_ALL = 1, ///< Cycle through all signals visible.
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SIGNAL_CYCLE_GROUP = 0, ///< Cycle through current signal group (block or path) only.
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SIGNAL_CYCLE_ALL = 1, ///< Cycle through all signals visible to the player.
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};
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#endif /* RAIL_GUI_H */
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@ -519,13 +519,13 @@ cat = SC_EXPERT
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var = gui.cycle_signal_types
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type = SLE_UINT8
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flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN
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def = 0
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min = 0
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max = 1
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def = SIGNAL_CYCLE_GROUP
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min = SIGNAL_CYCLE_GROUP
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max = SIGNAL_CYCLE_ALL
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interval = 1
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str = STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES
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strhelp = STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT
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strval = STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS
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strval = STR_CONFIG_SETTING_CYCLE_SIGNAL_GROUP
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cat = SC_ADVANCED
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[SDTC_VAR]
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