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(svn r1924) Use same type names in declaration and implementation
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@ -8,7 +8,7 @@
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/* landscape.c */
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/* landscape.c */
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void FindLandscapeHeight(TileInfo *ti, uint x, uint y);
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void FindLandscapeHeight(TileInfo *ti, uint x, uint y);
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void FindLandscapeHeightByTile(TileInfo *ti, uint tile);
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void FindLandscapeHeightByTile(TileInfo *ti, TileIndex tile);
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void DoClearSquare(uint tile);
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void DoClearSquare(uint tile);
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void CDECL ModifyTile(uint tile, uint flags, ...);
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void CDECL ModifyTile(uint tile, uint flags, ...);
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@ -51,7 +51,7 @@ static inline Point RemapCoords2(int x, int y)
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void DrawHillyLandTile(TileInfo *ti);
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void DrawHillyLandTile(TileInfo *ti);
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void DrawClearLandTile(TileInfo *ti, byte set);
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void DrawClearLandTile(TileInfo *ti, byte set);
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void DrawClearLandFence(TileInfo *ti, byte img);
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void DrawClearLandFence(TileInfo *ti, byte img);
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void TileLoopClearHelper(uint tile);
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void TileLoopClearHelper(TileIndex tile);
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/* station_land.c */
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/* station_land.c */
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void StationPickerDrawSprite(int x, int y, int railtype, int image);
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void StationPickerDrawSprite(int x, int y, int railtype, int image);
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