mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-09 07:29:44 +00:00
(svn r7073) -Feature: Add cargo refit support to both AIs for road vehicles
This commit is contained in:
parent
7ab311cd69
commit
6ebac79c45
@ -177,14 +177,18 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, int32 money, TileIndex til
|
||||
}
|
||||
|
||||
/* Skip vehicles which can't take our cargo type */
|
||||
if (rvi->cargo_type != cargo) continue;
|
||||
if (rvi->cargo_type != cargo && !CanRefitTo(i, cargo)) continue;
|
||||
|
||||
/* Rate and compare the engine by speed & capacity */
|
||||
rating = rvi->max_speed * rvi->capacity;
|
||||
if (rating <= best_veh_rating) continue;
|
||||
|
||||
ret = DoCommand(tile, i, 0, 0, CMD_BUILD_ROAD_VEH);
|
||||
if (CmdFailed(ret) || ret > money) continue;
|
||||
if (CmdFailed(ret)) continue;
|
||||
|
||||
/* Add the cost of refitting */
|
||||
if (rvi->cargo_type != cargo) ret += GetRefitCost(i);
|
||||
if (ret > money) continue;
|
||||
|
||||
best_veh_rating = rating;
|
||||
best_veh_index = i;
|
||||
@ -3184,6 +3188,15 @@ static void AiStateBuildRoadVehicles(Player *p)
|
||||
|
||||
loco_id = _new_vehicle_id;
|
||||
|
||||
if (GetVehicle(loco_id)->cargo_type != p->ai.cargo_type) {
|
||||
/* Cargo type doesn't match, so refit it */
|
||||
if (CmdFailed(DoCommand(tile, loco_id, p->ai.cargo_type, DC_EXEC, CMD_REFIT_ROAD_VEH))) {
|
||||
/* Refit failed... sell the vehicle */
|
||||
DoCommand(tile, loco_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) {
|
||||
const AiBuildRec* aib = &p->ai.src + p->ai.order_list_blocks[i];
|
||||
bool is_pass = (
|
||||
|
@ -246,7 +246,7 @@ EngineID AiNew_PickVehicle(Player *p)
|
||||
int32 ret;
|
||||
|
||||
/* Skip vehicles which can't take our cargo type */
|
||||
if (rvi->cargo_type != p->ainew.cargo) continue;
|
||||
if (rvi->cargo_type != p->ainew.cargo && !CanRefitTo(i, p->ainew.cargo)) continue;
|
||||
|
||||
// Is it availiable?
|
||||
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
|
||||
@ -276,6 +276,17 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
if (success) {
|
||||
p->ainew.state = AI_STATE_GIVE_ORDERS;
|
||||
p->ainew.veh_id = _new_vehicle_id;
|
||||
|
||||
if (GetVehicle(p->ainew.veh_id)->cargo_type != p->ainew.cargo) {
|
||||
/* Cargo type doesn't match, so refit it */
|
||||
debug("doing refit");
|
||||
if (CmdFailed(DoCommand(tile, p->ainew.veh_id, p->ainew.cargo, DC_EXEC, CMD_REFIT_ROAD_VEH))) {
|
||||
debug("refit failed, selling");
|
||||
/* Refit failed, so sell the vehicle */
|
||||
DoCommand(tile, p->ainew.veh_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* XXX this should be handled more gracefully */
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
|
Loading…
Reference in New Issue
Block a user