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(svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound at NW border of map (placing buyos, leveling land)
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@ -241,7 +241,8 @@ void SndPlayTileFx(SoundFx sound, TileIndex tile)
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/* emits sound from center of the tile */
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int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
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int y = TileY(tile) * TILE_SIZE - TILE_SIZE / 2;
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Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
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uint z = (y < 0 ? 0 : GetSlopeZ(x, y));
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Point pt = RemapCoords(x, y, z);
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y += 2 * TILE_SIZE;
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Point pt2 = RemapCoords(x, y, GetSlopeZ(x, y));
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SndPlayScreenCoordFx(sound, pt.x, pt2.x, pt.y, pt2.y);
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