mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-02-03 12:59:33 +00:00
(svn r15357) -Codechange: unify the way buttons are updated in the 'found town' window
This commit is contained in:
parent
ef4282f8de
commit
6dff31d34b
@ -762,7 +762,7 @@ STR_02A2_MEDIUM :{BLACK}Medium
|
||||
STR_02A3_LARGE :{BLACK}Large
|
||||
STR_SELECT_TOWN_SIZE_RANDOM :{BLACK}Random
|
||||
STR_SCENARIO_EDITOR_CITY :{BLACK}City
|
||||
STR_SCENARIO_EDITOR_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when found
|
||||
STR_SCENARIO_EDITOR_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
|
||||
STR_02A4_SELECT_TOWN_SIZE :{BLACK}Select town size
|
||||
STR_02A5_TOWN_SIZE :{YELLOW}Town size:
|
||||
|
||||
|
@ -653,11 +653,25 @@ private:
|
||||
public:
|
||||
ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
|
||||
{
|
||||
this->LowerWidget(town_size + TSEW_SIZE_SMALL);
|
||||
this->FindWindowPlacementAndResize(desc);
|
||||
town_layout = _settings_game.economy.town_layout;
|
||||
this->LowerWidget(town_layout + TSEW_LAYOUT_ORIGINAL);
|
||||
city = false;
|
||||
this->UpdateButtons();
|
||||
}
|
||||
|
||||
void UpdateButtons()
|
||||
{
|
||||
for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) {
|
||||
this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + town_size);
|
||||
}
|
||||
|
||||
this->SetWidgetLoweredState(TSEW_CITY, city);
|
||||
|
||||
for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) {
|
||||
this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + town_layout);
|
||||
}
|
||||
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
@ -700,10 +714,8 @@ public:
|
||||
break;
|
||||
|
||||
case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
|
||||
this->RaiseWidget(town_size + TSEW_SIZE_SMALL);
|
||||
town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
|
||||
this->LowerWidget(town_size + TSEW_SIZE_SMALL);
|
||||
this->SetDirty();
|
||||
this->UpdateButtons();
|
||||
break;
|
||||
|
||||
case TSEW_CITY:
|
||||
@ -714,10 +726,8 @@ public:
|
||||
|
||||
case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
|
||||
case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
|
||||
this->RaiseWidget(town_layout + TSEW_LAYOUT_ORIGINAL);
|
||||
town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
|
||||
this->LowerWidget(town_layout + TSEW_LAYOUT_ORIGINAL);
|
||||
this->SetDirty();
|
||||
this->UpdateButtons();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -737,10 +747,7 @@ public:
|
||||
virtual void OnPlaceObjectAbort()
|
||||
{
|
||||
this->RaiseButtons();
|
||||
this->LowerWidget(town_size + TSEW_SIZE_SMALL);
|
||||
this->SetWidgetLoweredState(TSEW_CITY, city);
|
||||
this->LowerWidget(town_layout + TSEW_LAYOUT_ORIGINAL);
|
||||
this->SetDirty();
|
||||
this->UpdateButtons();
|
||||
}
|
||||
|
||||
static void PlaceProc_Town(TileIndex tile)
|
||||
|
Loading…
Reference in New Issue
Block a user