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(svn r21876) -Codechange: typedef SpecializedVehicleBase and GroundVehicleBase to reduce typing
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@ -50,7 +50,7 @@ struct Aircraft : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
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byte turn_counter; ///< Ticks between each turn to prevent > 45 degree turns.
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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Aircraft() : SpecializedVehicle<Aircraft, VEH_AIRCRAFT>() {}
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Aircraft() : SpecializedVehicleBase() {}
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/** We want to 'destruct' the right class. */
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virtual ~Aircraft() { this->PreDestructor(); }
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@ -27,7 +27,7 @@ struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
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byte animation_substate;
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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EffectVehicle() : SpecializedVehicle<EffectVehicle, VEH_EFFECT>() {}
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EffectVehicle() : SpecializedVehicleBase() {}
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/** We want to 'destruct' the right class. */
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virtual ~EffectVehicle() {}
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@ -75,6 +75,8 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
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GroundVehicleCache gcache; ///< Cache of often calculated values.
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uint16 gv_flags; ///< @see GroundVehicleFlags.
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typedef GroundVehicle<T, Type> GroundVehicleBase; ///< Our type
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/**
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* The constructor at SpecializedVehicle must be called.
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*/
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@ -93,7 +93,7 @@ struct RoadVehicle : public GroundVehicle<RoadVehicle, VEH_ROAD> {
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RoadTypes compatible_roadtypes;
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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RoadVehicle() : GroundVehicle<RoadVehicle, VEH_ROAD>() {}
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RoadVehicle() : GroundVehicleBase() {}
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/** We want to 'destruct' the right class. */
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virtual ~RoadVehicle() { this->PreDestructor(); }
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@ -23,7 +23,7 @@ struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
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TrackBitsByte state;
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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Ship() : SpecializedVehicle<Ship, VEH_SHIP>() {}
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Ship() : SpecializedVehicleBase() {}
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/** We want to 'destruct' the right class. */
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virtual ~Ship() { this->PreDestructor(); }
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@ -97,7 +97,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
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uint16 wait_counter;
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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Train() : GroundVehicle<Train, VEH_TRAIN>() {}
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Train() : GroundVehicleBase() {}
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/** We want to 'destruct' the right class. */
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virtual ~Train() { this->PreDestructor(); }
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@ -644,6 +644,8 @@ template <class T, VehicleType Type>
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struct SpecializedVehicle : public Vehicle {
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static const VehicleType EXPECTED_TYPE = Type; ///< Specialized type
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typedef SpecializedVehicle<T, Type> SpecializedVehicleBase; ///< Our type
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/**
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* Set vehicle type correctly
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*/
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@ -758,7 +760,7 @@ struct DisasterVehicle : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER
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VehicleID big_ufo_destroyer_target;
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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DisasterVehicle() : SpecializedVehicle<DisasterVehicle, VEH_DISASTER>() {}
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DisasterVehicle() : SpecializedVehicleBase() {}
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/** We want to 'destruct' the right class. */
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virtual ~DisasterVehicle() {}
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