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(svn r22307) -Fix: When drawing the town authority window, check whether the availability of the actions changed, and force a complete redraw in that case.
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@ -73,6 +73,7 @@ private:
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Town *town; ///< Town being displayed.
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int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
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Scrollbar *vscroll;
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uint displayed_actions_on_previous_painting; ///< Actions that were available on the previous call to OnPaint()
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/**
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* Get the position of the Nth set bit.
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@ -96,7 +97,7 @@ private:
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}
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public:
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TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1)
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TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1), displayed_actions_on_previous_painting(0)
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{
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this->town = Town::Get(window_number);
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this->InitNested(desc, window_number);
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@ -108,6 +109,8 @@ public:
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{
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int numact;
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uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
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if (buttons != displayed_actions_on_previous_painting) this->SetDirty();
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displayed_actions_on_previous_painting = buttons;
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this->vscroll->SetCount(numact + 1);
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