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(svn r2147) - Add: [NPF] Give red presignal exit signals a different (higher) penalty, to discourage trains from waiting at presignal exits.
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6
npf.c
6
npf.c
@ -373,6 +373,12 @@ int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
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if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
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if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
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/* Penalize the first signal we
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/* Penalize the first signal we
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* encounter, if it is red */
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* encounter, if it is red */
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/* Is this a presignal exit or combo? */
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if ((_map3_hi[tile] & 0x3) == 0x2 || (_map3_hi[tile] & 0x3) == 0x3)
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/* Penalise exit and combo signals differently (heavier) */
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cost += _patches.npf_rail_firstred_exit_penalty;
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else
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cost += _patches.npf_rail_firstred_penalty;
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cost += _patches.npf_rail_firstred_penalty;
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}
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}
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/* Record the state of this signal */
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/* Record the state of this signal */
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@ -937,8 +937,11 @@ const SettingDesc patch_settings[] = {
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* again, just because the sign at the right side was red. If we take
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* again, just because the sign at the right side was red. If we take
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* a typical 5 length station, this detour is 10 or 11 tiles (not
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* a typical 5 length station, this detour is 10 or 11 tiles (not
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* sure), so we set the default penalty at 10 (the station tile
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* sure), so we set the default penalty at 10 (the station tile
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* penalty will further prevent this */
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* penalty will further prevent this.
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* We give presignal exits (and combo's) a different (larger) penalty, because we really
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* don't want trains waiting in front of a presignal exit. */
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{"npf_rail_firstred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_penalty, NULL},
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{"npf_rail_firstred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_penalty, NULL},
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{"npf_rail_firstred_exit_penalty", SDT_UINT32, (void*)(100 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_exit_penalty, NULL},
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/* This penalty is for when the last signal before the target is red.
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/* This penalty is for when the last signal before the target is red.
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* This is useful for train stations, where there are multiple
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* This is useful for train stations, where there are multiple
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* platforms to choose from, which lie in different signal blocks.
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* platforms to choose from, which lie in different signal blocks.
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@ -195,7 +195,8 @@ typedef struct Patches {
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/* New Path Finding */
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/* New Path Finding */
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bool new_pathfinding_all; /* Use the newest pathfinding algorithm for all */
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bool new_pathfinding_all; /* Use the newest pathfinding algorithm for all */
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uint32 npf_rail_firstred_penalty; /* The penalty for when the first signal is red */
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uint32 npf_rail_firstred_penalty; /* The penalty for when the first signal is red (and it is not an exit or combo signal) */
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uint32 npf_rail_firstred_exit_penalty; /* The penalty for when the first signal is red (and it is an exit or combo signal) */
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uint32 npf_rail_lastred_penalty; /* The penalty for when the last signal is red */
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uint32 npf_rail_lastred_penalty; /* The penalty for when the last signal is red */
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uint32 npf_rail_station_penalty; /* The penalty for station tiles */
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uint32 npf_rail_station_penalty; /* The penalty for station tiles */
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uint32 npf_rail_slope_penalty; /* The penalty for sloping upwards */
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uint32 npf_rail_slope_penalty; /* The penalty for sloping upwards */
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