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(svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join.
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@ -1640,7 +1640,7 @@ DEF_CONSOLE_CMD(ConCompanyPassword)
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return false;
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return false;
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}
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}
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password = NetworkChangeCompanyPassword(company_id, password, false);
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password = NetworkChangeCompanyPassword(company_id, password);
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if (StrEmpty(password)) {
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if (StrEmpty(password)) {
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IConsolePrintF(CC_WARNING, "Company password cleared");
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IConsolePrintF(CC_WARNING, "Company password cleared");
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@ -158,12 +158,12 @@ byte NetworkSpectatorCount()
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* @param password The unhashed password we like to set ('*' or '' resets the password)
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* @param password The unhashed password we like to set ('*' or '' resets the password)
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* @return The password.
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* @return The password.
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*/
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*/
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const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password, bool already_hashed)
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const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password)
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{
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{
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if (strcmp(password, "*") == 0) password = "";
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if (strcmp(password, "*") == 0) password = "";
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if (_network_server) {
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if (_network_server) {
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NetworkServerSetCompanyPassword(company_id, password, already_hashed);
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NetworkServerSetCompanyPassword(company_id, password, false);
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} else {
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} else {
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NetworkClientSetCompanyPassword(password);
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NetworkClientSetCompanyPassword(password);
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}
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}
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@ -36,7 +36,7 @@ extern StringList _network_ban_list;
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byte NetworkSpectatorCount();
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byte NetworkSpectatorCount();
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void NetworkUpdateClientName();
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void NetworkUpdateClientName();
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bool NetworkCompanyHasClients(CompanyID company);
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bool NetworkCompanyHasClients(CompanyID company);
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const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password, bool already_hashed = true);
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const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password);
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void NetworkReboot();
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void NetworkReboot();
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void NetworkDisconnect(bool blocking = false, bool close_admins = true);
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void NetworkDisconnect(bool blocking = false, bool close_admins = true);
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void NetworkGameLoop();
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void NetworkGameLoop();
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