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(svn r10071) -Feature [FS#828]: moving of orders (skidd13).
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@ -176,6 +176,8 @@ DEF_COMMAND(CmdAddSharedVehicleGroup);
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DEF_COMMAND(CmdRemoveAllVehiclesGroup);
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DEF_COMMAND(CmdSetGroupReplaceProtection);
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DEF_COMMAND(CmdMoveOrder);
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/* The master command table */
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static const Command _command_proc_table[] = {
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{CmdBuildRailroadTrack, 0}, /* 0 */
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@ -328,6 +330,7 @@ static const Command _command_proc_table[] = {
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{CmdAddSharedVehicleGroup, 0}, /* 124 */
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{CmdRemoveAllVehiclesGroup, 0}, /* 125 */
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{CmdSetGroupReplaceProtection, 0}, /* 126 */
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{CmdMoveOrder, 0}, /* 127 */
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};
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/* This function range-checks a cmd, and checks if the cmd is not NULL */
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@ -143,6 +143,7 @@ enum {
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CMD_MASS_START_STOP = 117,
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CMD_DEPOT_SELL_ALL_VEHICLES = 118,
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CMD_DEPOT_MASS_AUTOREPLACE = 119,
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CMD_CREATE_GROUP = 120,
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CMD_DELETE_GROUP = 121,
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CMD_RENAME_GROUP = 122,
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@ -150,6 +151,8 @@ enum {
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CMD_ADD_SHARED_VEHICLE_GROUP = 124,
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CMD_REMOVE_ALL_VEHICLES_GROUP = 125,
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CMD_SET_GROUP_REPLACE_PROTECTION = 126,
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CMD_MOVE_ORDER = 127,
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};
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enum {
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@ -2663,6 +2663,7 @@ STR_8832_TOO_MANY_ORDERS :{WHITE}Too many
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STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
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STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order...
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STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order...
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STR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order...
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STR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order...
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STR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order...
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STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
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@ -598,6 +598,91 @@ int32 CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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return 0;
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}
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/**
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* Move an order inside the orderlist
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* @param tile unused
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* @param p1 the ID of the vehicle
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* @param p2 order to move and target
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* bit 0-15 : the order to move
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* bit 16-31 : the target order
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* @note The target order will move one place down in the orderlist
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* if you move the order upwards else it'll move it one place down
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*/
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int32 CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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VehicleID veh = p1;
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VehicleOrderID moving_order = GB(p2, 0, 16);
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VehicleOrderID target_order = GB(p2, 16, 16);
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if (!IsValidVehicleID(veh)) return CMD_ERROR;
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Vehicle *v = GetVehicle(veh);
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if (!CheckOwnership(v->owner)) return CMD_ERROR;
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/* Don't make senseless movements */
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if (moving_order >= v->num_orders || target_order >= v->num_orders ||
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moving_order == target_order || v->num_orders <= 1)
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return CMD_ERROR;
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Order *moving_one = GetVehicleOrder(v, moving_order);
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/* Don't move an empty order */
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if (moving_one == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Take the moving order out of the pointer-chain */
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Order *one_before = GetVehicleOrder(v, moving_order - 1);
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Order *one_past = GetVehicleOrder(v, moving_order + 1);
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if (one_before == NULL) {
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/* First order edit */
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v->orders = moving_one->next;
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} else {
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one_before->next = moving_one->next;
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}
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/* Insert the moving_order again in the pointer-chain */
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one_before = GetVehicleOrder(v, target_order - 1);
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one_past = GetVehicleOrder(v, target_order);
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moving_one->next = one_past;
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if (one_before == NULL) {
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/* first order edit */
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SwapOrders(v->orders, moving_one);
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v->orders->next = moving_one;
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} else {
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one_before->next = moving_one;
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}
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/* Update shared list */
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Vehicle *u = GetFirstVehicleFromSharedList(v);
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DeleteOrderWarnings(u);
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for (; u != NULL; u = u->next_shared) {
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/* Update the first order */
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if (u->orders != v->orders) u->orders = v->orders;
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/* Update the current order */
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if (u->cur_order_index == moving_order) {
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u->cur_order_index = target_order;
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} else if(u->cur_order_index > moving_order && u->cur_order_index <= target_order) {
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u->cur_order_index--;
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} else if(u->cur_order_index < moving_order && u->cur_order_index >= target_order) {
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u->cur_order_index++;
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}
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assert(v->orders == u->orders);
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/* Update any possible open window of the vehicle */
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InvalidateVehicleOrder(u);
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}
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/* Make sure to rebuild the whole list */
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RebuildVehicleLists();
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}
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return 0;
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}
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/** Modify an order in the orderlist of a vehicle.
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* @param tile unused
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@ -44,6 +44,13 @@ enum OrderWindowWidgets {
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ORDER_WIDGET_RESIZE,
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};
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/**
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* Return the memorised selected order.
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*
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* @param w current window
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* @return the memorised order if it is a vaild one
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* else return the number of orders
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*/
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static int OrderGetSel(const Window *w)
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{
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const Vehicle *v = GetVehicle(w->window_number);
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@ -52,6 +59,33 @@ static int OrderGetSel(const Window *w)
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return (num >= 0 && num < v->num_orders) ? num : v->num_orders;
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}
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/**
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* Calculate the selected order.
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* The calculation is based on the relative (to the window) y click position and
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* the position of the scrollbar.
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*
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* @param w current window
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* @param y Y-value of the click relative to the window origin
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* @param v current vehicle
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* @return the new selected order if the order is valid else return that
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* an invalid one has been selected.
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*/
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static int GetOrderFromOrderWndPt(Window *w, int y, const Vehicle *v)
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{
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/*
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* Calculation description:
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* 15 = 14 (w->widget[ORDER_WIDGET_ORDER_LIST].top) + 1 (frame-line)
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* 10 = order text hight
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*/
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int sel = (y - 15) / 10;
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if ((uint)sel >= w->vscroll.cap) return INVALID_ORDER;
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sel += w->vscroll.pos;
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return (sel <= v->num_orders && sel >= 0) ? sel : INVALID_ORDER;
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}
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static StringID StationOrderStrings[] = {
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STR_8806_GO_TO,
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STR_8807_GO_TO_TRANSFER,
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@ -513,14 +547,14 @@ static void OrdersWndProc(Window *w, WindowEvent *e)
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break;
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case WE_CLICK: {
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Vehicle *v = GetVehicle(w->window_number);
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const Vehicle *v = GetVehicle(w->window_number);
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switch (e->we.click.widget) {
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case ORDER_WIDGET_ORDER_LIST: {
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int sel = (e->we.click.pt.y - 15) / 10;
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ResetObjectToPlace();
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if ((uint)sel >= w->vscroll.cap) return;
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int sel = GetOrderFromOrderWndPt(w, e->we.click.pt.y, v);
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sel += w->vscroll.pos;
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if (sel == INVALID_ORDER) return;
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if (_ctrl_pressed && sel < v->num_orders) {
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const Order *ord = GetVehicleOrder(v, sel);
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@ -535,10 +569,21 @@ static void OrdersWndProc(Window *w, WindowEvent *e)
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if (xy != 0) ScrollMainWindowToTile(xy);
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return;
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} else {
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if (sel == WP(w,order_d).sel) {
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/* Deselect clicked order */
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WP(w,order_d).sel = -1;
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} else {
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/* Select clicked order */
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WP(w,order_d).sel = sel;
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if (v->owner == _local_player) {
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/* Activate drag and drop */
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SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, 4, w);
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}
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}
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}
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if (sel == WP(w,order_d).sel) sel = -1;
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WP(w,order_d).sel = sel;
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SetWindowDirty(w);
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} break;
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@ -578,6 +623,31 @@ static void OrdersWndProc(Window *w, WindowEvent *e)
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}
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} break;
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case WE_DRAGDROP: {
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const Vehicle *v = GetVehicle(w->window_number);
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switch (e->we.click.widget) {
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case ORDER_WIDGET_ORDER_LIST: {
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int from_order = OrderGetSel(w);
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int to_order = GetOrderFromOrderWndPt(w, e->we.dragdrop.pt.y, v);
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if (!(from_order == to_order || from_order == INVALID_ORDER || from_order > v->num_orders || to_order == INVALID_ORDER || to_order > v->num_orders) &&
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DoCommandP(v->tile, v->index, from_order | (to_order << 16), NULL, CMD_MOVE_ORDER | CMD_MSG(STR_CAN_T_MOVE_THIS_ORDER))) {
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WP(w, order_d).sel = -1;
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}
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break;
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}
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case ORDER_WIDGET_DELETE:
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OrderClick_Delete(w, v);
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break;
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}
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ResetObjectToPlace();
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break;
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}
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case WE_KEYPRESS: {
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Vehicle *v = GetVehicle(w->window_number);
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uint i;
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