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(svn r16373) -Codechange: use () instead of (void) for functions without parameters
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@ -51,7 +51,7 @@ static inline bool IsAllGroupID(GroupID id_g)
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/**
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/**
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* Get the current size of the GroupPool
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* Get the current size of the GroupPool
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*/
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*/
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static inline uint GetGroupArraySize(void)
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static inline uint GetGroupArraySize()
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{
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{
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const Group *g;
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const Group *g;
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uint num = 0;
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uint num = 0;
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@ -62,7 +62,7 @@ bool Group::IsValid() const
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return this->owner != INVALID_OWNER;
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return this->owner != INVALID_OWNER;
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}
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}
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void InitializeGroup(void)
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void InitializeGroup()
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{
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{
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_Group_pool.CleanPool();
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_Group_pool.CleanPool();
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_Group_pool.AddBlockToPool();
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_Group_pool.AddBlockToPool();
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@ -1846,7 +1846,7 @@ struct ProbabilityHelper {
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/**
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/**
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* Try to create a random industry, during gameplay
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* Try to create a random industry, during gameplay
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*/
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*/
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static void MaybeNewIndustry(void)
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static void MaybeNewIndustry()
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{
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{
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Industry *ind; // will receive the industry's creation pointer
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Industry *ind; // will receive the industry's creation pointer
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IndustryType rndtype, j; // Loop controlers
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IndustryType rndtype, j; // Loop controlers
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@ -526,7 +526,7 @@ void GetTileDesc(TileIndex tile, TileDesc *td)
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* @return true if the table has been loaded already.
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* @return true if the table has been loaded already.
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* @ingroup SnowLineGroup
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* @ingroup SnowLineGroup
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*/
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*/
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bool IsSnowLineSet(void)
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bool IsSnowLineSet()
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{
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{
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return _snow_line != NULL;
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return _snow_line != NULL;
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}
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}
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@ -555,7 +555,7 @@ void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
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* @return the snow line height.
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* @return the snow line height.
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* @ingroup SnowLineGroup
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* @ingroup SnowLineGroup
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*/
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*/
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byte GetSnowLine(void)
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byte GetSnowLine()
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{
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{
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if (_snow_line == NULL) return _settings_game.game_creation.snow_line;
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if (_snow_line == NULL) return _settings_game.game_creation.snow_line;
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@ -569,7 +569,7 @@ byte GetSnowLine(void)
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* @return the highest snow line height.
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* @return the highest snow line height.
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* @ingroup SnowLineGroup
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* @ingroup SnowLineGroup
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*/
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*/
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byte HighestSnowLine(void)
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byte HighestSnowLine()
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{
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{
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return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->highest_value;
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return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->highest_value;
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}
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}
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@ -579,7 +579,7 @@ byte HighestSnowLine(void)
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* @return the lowest snow line height.
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* @return the lowest snow line height.
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* @ingroup SnowLineGroup
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* @ingroup SnowLineGroup
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*/
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*/
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byte LowestSnowLine(void)
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byte LowestSnowLine()
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{
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{
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return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->lowest_value;
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return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->lowest_value;
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}
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}
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@ -588,7 +588,7 @@ byte LowestSnowLine(void)
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* Clear the variable snow line table and free the memory.
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* Clear the variable snow line table and free the memory.
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* @ingroup SnowLineGroup
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* @ingroup SnowLineGroup
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*/
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*/
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void ClearSnowLine(void)
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void ClearSnowLine()
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{
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{
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free(_snow_line);
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free(_snow_line);
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_snow_line = NULL;
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_snow_line = NULL;
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@ -23,12 +23,12 @@ struct SnowLine {
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byte lowest_value; ///< Lowest snow line of the year
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byte lowest_value; ///< Lowest snow line of the year
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};
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};
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bool IsSnowLineSet(void);
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bool IsSnowLineSet();
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void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
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void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
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byte GetSnowLine(void);
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byte GetSnowLine();
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byte HighestSnowLine(void);
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byte HighestSnowLine();
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byte LowestSnowLine(void);
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byte LowestSnowLine();
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void ClearSnowLine(void);
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void ClearSnowLine();
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uint GetPartialZ(int x, int y, Slope corners);
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uint GetPartialZ(int x, int y, Slope corners);
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uint GetSlopeZ(int x, int y);
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uint GetSlopeZ(int x, int y);
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@ -17,7 +17,7 @@ static const SaveLoad _group_desc[] = {
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SLE_END()
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SLE_END()
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};
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};
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static void Save_GRPS(void)
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static void Save_GRPS()
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{
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{
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Group *g;
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Group *g;
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@ -28,7 +28,7 @@ static void Save_GRPS(void)
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}
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}
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static void Load_GRPS(void)
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static void Load_GRPS()
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{
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{
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int index;
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int index;
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@ -157,7 +157,7 @@ private:
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* On thread creation, this function is called, which calls the real startup
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* On thread creation, this function is called, which calls the real startup
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* function. This to get back into the correct instance again.
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* function. This to get back into the correct instance again.
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*/
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*/
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static void Proxy(void)
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static void Proxy()
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{
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{
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struct Task *child = FindTask(NULL);
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struct Task *child = FindTask(NULL);
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struct OTTDThreadStartupMessage *msg;
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struct OTTDThreadStartupMessage *msg;
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@ -146,7 +146,7 @@ static const WindowDesc _transparency_desc(
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_transparency_widgets, _nested_transparency_widgets, lengthof(_nested_transparency_widgets)
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_transparency_widgets, _nested_transparency_widgets, lengthof(_nested_transparency_widgets)
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);
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);
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void ShowTransparencyToolbar(void)
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void ShowTransparencyToolbar()
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{
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{
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AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
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AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
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}
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}
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