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Fix 3de8853e29
: Industries accept/produce no cargo for pre-SLV_78 saves. (#12508)
Industry accepted/produced was trimmed too early for original and pre-SLV_78 saves, as cargo type was not stored per slot so all slots look invalid to the trim function.
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@ -1722,6 +1722,14 @@ bool AfterLoadGame()
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}
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}
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/* Industry cargo slots were fixed size before (and including) SLV_VEHICLE_ECONOMY_AGE (either 2/3 or 16/16),
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* after this they are dynamic. Trim excess slots. */
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if (IsSavegameVersionBeforeOrAt(SLV_VEHICLE_ECONOMY_AGE)) {
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for (Industry *i : Industry::Iterate()) {
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TrimIndustryAcceptedProduced(i);
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}
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}
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/* Before version 81, the density of grass was always stored as zero, and
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* grassy trees were always drawn fully grassy. Furthermore, trees on rough
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* land used to have zero density, now they have full density. Therefore,
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@ -266,7 +266,6 @@ struct INDYChunkHandler : ChunkHandler {
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LoadMoveAcceptsProduced(i, INDUSTRY_NUM_INPUTS, INDUSTRY_NUM_OUTPUTS);
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}
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Industry::IncIndustryTypeCount(i->type);
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TrimIndustryAcceptedProduced(i);
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}
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}
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@ -875,7 +875,6 @@ static bool LoadOldIndustry(LoadgameState *ls, int num)
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}
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Industry::IncIndustryTypeCount(i->type);
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TrimIndustryAcceptedProduced(i);
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} else {
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delete i;
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}
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