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(svn r19050) -Fix: Don't call callbacks for disabled industrytypes.
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@ -84,12 +84,6 @@ void ResetIndustries()
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_industry_mngr.ResetOverride();
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}
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void ResetIndustryCreationProbility(IndustryType type)
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{
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assert(type < INVALID_INDUSTRYTYPE);
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_industry_specs[type].appear_creation[_settings_game.game_creation.landscape] = 0;
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}
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/**
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* Retrieve the type for this industry. Although it is accessed by a tile,
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* it will return the general type of industry, and not the sprite index
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@ -1822,12 +1816,8 @@ void GenerateIndustries()
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ind_spc = GetIndustrySpec(it);
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if (!CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION)) {
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ResetIndustryCreationProbility(it);
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}
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chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
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if (ind_spc->enabled && chance > 0 && ind_spc->num_table > 0) {
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if (ind_spc->enabled && chance > 0 && ind_spc->num_table > 0 && CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION)) {
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/* once the chance of appearance is determind, it have to be scaled by
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* the difficulty level. The "chance" in question is more an index into
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* the _numof_industry_table,in fact */
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