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(svn r3306) -Fix: forgot sometimes to switch to the right current_player for AIs
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parent
531073bea0
commit
6884453b66
9
ai/ai.c
9
ai/ai.c
@ -390,10 +390,16 @@ void AI_StartNewAI(PlayerID player)
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if (_ai.gpmi) {
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char *library = NULL;
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char *params = NULL;
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int old_cp = _current_player;
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/* Switch to new player, so we can execute stuff */
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_current_player = player;
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/* Get the library and param to load */
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ttai_GetNextAIData(&library, ¶ms);
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gpmi_error_stack_enable = 1;
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/* Load the module */
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if (library != NULL) {
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_ai_player[player].module = gpmi_mod_load(library, params);
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free(library);
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@ -401,6 +407,7 @@ void AI_StartNewAI(PlayerID player)
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if (params != NULL)
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free(params);
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/* Check for errors */
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if (_ai_player[player].module == NULL) {
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DEBUG(ai, 0)("[AI] Failed to load AI, aborting. GPMI error stack:");
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gpmi_err_stack_process_str(AI_PrintErrorStack);
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@ -408,6 +415,8 @@ void AI_StartNewAI(PlayerID player)
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}
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gpmi_error_stack_enable = 0;
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/* Switch back to last player */
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_current_player = old_cp;
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}
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#endif /* GPMI */
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