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@ -1494,7 +1494,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never
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STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING2}
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, vehicle movement, cargo production, and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure.
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure.
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###length 2
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendar
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Wallclock
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