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(svn r18080) -Codechange: add some const to the smallmap
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@ -560,7 +560,7 @@ class SmallMapWindow : public Window {
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* @param tile_x the tile's X coordinate.
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* @return the X coordinate to draw on.
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*/
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inline int RemapX(int tile_x)
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inline int RemapX(int tile_x) const
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{
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return tile_x - this->scroll_x / TILE_SIZE;
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}
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@ -571,7 +571,7 @@ class SmallMapWindow : public Window {
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* @param tile_y the tile's Y coordinate.
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* @return the Y coordinate to draw on.
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*/
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inline int RemapY(int tile_y)
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inline int RemapY(int tile_y) const
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{
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return tile_y - this->scroll_y / TILE_SIZE;
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}
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@ -590,7 +590,7 @@ class SmallMapWindow : public Window {
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* @param proc Pointer to the colour function
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* @see GetSmallMapPixels(TileIndex)
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*/
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void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, Blitter *blitter, GetSmallMapPixels *proc)
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void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, Blitter *blitter, GetSmallMapPixels *proc) const
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{
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void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
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void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0);
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@ -629,7 +629,7 @@ class SmallMapWindow : public Window {
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* @param dpi the part of the smallmap to be drawn into
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* @param blitter current blitter
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*/
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void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter)
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void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
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{
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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@ -678,7 +678,7 @@ class SmallMapWindow : public Window {
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* Adds town names to the smallmap.
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* @param dpi the part of the smallmap to be drawn into
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*/
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void DrawTowns(const DrawPixelInfo *dpi)
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void DrawTowns(const DrawPixelInfo *dpi) const
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{
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const Town *t;
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FOR_ALL_TOWNS(t) {
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@ -729,7 +729,7 @@ class SmallMapWindow : public Window {
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/**
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* Adds map indicators to the smallmap.
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*/
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void DrawMapIndicators()
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void DrawMapIndicators() const
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{
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/* Find main viewport. */
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const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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@ -764,7 +764,7 @@ class SmallMapWindow : public Window {
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*
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* @param dpi pointer to pixel to write onto
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*/
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void DrawSmallMap(DrawPixelInfo *dpi)
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void DrawSmallMap(DrawPixelInfo *dpi) const
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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DrawPixelInfo *old_dpi;
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@ -1019,7 +1019,7 @@ public:
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/* If industry type small map*/
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if (this->map_type == SMT_INDUSTRY) {
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/* If click on industries label, find right industry type and enable/disable it */
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Widget *wi = &this->widget[SM_WIDGET_LEGEND]; // Label panel
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const Widget *wi = &this->widget[SM_WIDGET_LEGEND]; // Label panel
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uint column = (pt.x - 4) / COLUMN_WIDTH;
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uint line = (pt.y - wi->top - 2) / 6;
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int rows_per_column = (wi->bottom - wi->top) / 6;
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@ -1137,7 +1137,7 @@ public:
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void SmallMapCenterOnCurrentPos()
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{
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ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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int x = ((vp->virtual_width - (this->widget[SM_WIDGET_MAP].right - this->widget[SM_WIDGET_MAP].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4;
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int y = ((vp->virtual_height - (this->widget[SM_WIDGET_MAP].bottom - this->widget[SM_WIDGET_MAP].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2;
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