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(svn r14) Fix: railroad crossings on slopes are now possible
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parent
f2623b5ee9
commit
65e35eeea8
21
rail_cmd.c
21
rail_cmd.c
@ -118,7 +118,7 @@ static bool CheckTrackCombination(byte map5, byte trackbits, byte flags)
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}
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static const byte _valid_tileh_slopes[3][15] = {
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static const byte _valid_tileh_slopes[4][15] = {
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// set of normal ones
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{
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@ -184,6 +184,15 @@ static const byte _valid_tileh_slopes[3][15] = {
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RAIL_BIT_DIAG2|RAIL_BIT_RIGHT|RAIL_BIT_UPPER,
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RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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},
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// valid railway crossings on slopes
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{
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1, 0, 0, // 0, 1, 2
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0, 0, 1, // 3, 4, 5
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0, 1, 0, // 6, 7, 8
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0, 1, 1, // 9, 10, 11
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0, 1, 1, // 12, 13, 14
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}
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};
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@ -275,8 +284,12 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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} else if (ti.type == MP_STREET) {
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byte m5;
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/* BUILD ON STREET CODE */
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if (ti.tileh != 0) goto need_clear;
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if (ti.tileh & 0x10) // very steep tile
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if (!_valid_tileh_slopes[3][ti.tileh]) // prevent certain slopes
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if (!(ti.map5 & 0xF0)) {
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if ((ti.map5 & 0x0F) == 0xA) {
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if (rail_bit != 2) goto need_clear;
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@ -1652,7 +1665,7 @@ uint GetSlopeZ_Track(TileInfo *ti)
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{
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uint z = ti->z;
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int th = ti->tileh;
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// check if it's a foundation
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if (ti->tileh != 0) {
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if ((ti->map5 & 0x80) == 0) {
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31
road_cmd.c
31
road_cmd.c
@ -253,7 +253,7 @@ enum {
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ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE)
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};
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static const byte _valid_tileh_slopes_road[2][15] = {
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static const byte _valid_tileh_slopes_road[3][15] = {
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// set of normal ones
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{
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ROAD_ALL, 0, 0,
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@ -282,6 +282,14 @@ static const byte _valid_tileh_slopes_road[2][15] = {
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ROAD_NW | ROAD_SE | ROAD_NE, // 12
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ROAD_ALL,
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ROAD_ALL
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},
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// valid railway crossings on slopes
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{
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1, 0, 0, // 0, 1, 2
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0, 0, 1, // 3, 4, 5
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0, 1, 0, // 6, 7, 8
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0, 1, 1, // 9, 10, 11
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0, 1, 1, // 12, 13, 14
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}
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};
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@ -347,8 +355,12 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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} else if (ti.type == MP_RAILWAY) {
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byte m5;
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if (ti.tileh != 0) goto do_clear;
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if (ti.tileh & 0x10) // very steep tile
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if(!_valid_tileh_slopes_road[2][ti.tileh]) // prevent certain slopes
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if (ti.map5 == 2) {
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if (pieces & 5) goto do_clear;
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m5 = 0x10;
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@ -371,7 +383,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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} else if (ti.type == MP_TUNNELBRIDGE) {
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/* check for flat land */
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if (ti.tileh & 0x10) //goto do_clear; // very steep tile
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if (ti.tileh & 0x10) // very steep tile
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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/* is this middle part of a bridge? */
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@ -691,6 +703,10 @@ static uint GetRoadFoundation(uint tileh, uint bits) {
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((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE))))
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return i + 15;
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// rail crossing
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if ((bits & 0x10) && _valid_tileh_slopes_road[2][tileh])
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return tileh;
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return 0;
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}
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@ -755,7 +771,10 @@ static void DrawTile_Road(TileInfo *ti)
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AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
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drts++;
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}
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} else if ( (ti->map5 & 0xE0) == 0) {
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} else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing
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int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
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if (f) DrawFoundation(ti, f);
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image = 0x55B;
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if ( (ti->map5 & 8) != 0)
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@ -836,7 +855,7 @@ uint GetSlopeZ_Road(TileInfo *ti)
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// check if it's a foundation
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if (ti->tileh != 0) {
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if ((ti->map5 & 0xF0) == 0) {
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if ((ti->map5 & 0xE0) == 0) { /* road or crossing */
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uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F);
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if (f != 0) {
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if (f < 15) {
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